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Rumble in Columbia: Ken Levine on BioShock Infinite

Our special 200th issue is on shelves now, and features a wealth of new information on BioShock Infinite. But there’s only so much that can be fit on the page, so here’s a companion Q&A with Ken Levine that didn’t make it into the magazine.

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Scott Youngblood: The PCPP Interview

What happens when some high-ranking Blizzard veterans join forces with the creator of Tribes? Firefall happens – a game set to change the face of online shooters forever.

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Chris Delay: The PCPP Interview

Introversion founder Chris Delay worked on Subversion for eight years before ditching it for a completely different game: Prison Architect. And now he’s told us why…

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What Lies Beneath

On Batman, GCAP, and sharing the development process.

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Soar With the Blood Eagles

We get our hands on the Tribes: Ascend Beta and interview the developers. Plus, score a beta key of your own – we’ve got 100 to give away!

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Australian HoN Team “Sequential” Interview

Matt Wilson took some time off from the Test Bench to interview Patrick and Tom from Sequential Gaming’s (SQL) Heroes of Newerth team.

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Skyrim, As Played By PCPP

There are a lot of ways to play Skyrim – here’s how the PCPP crew is doing it!

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Here There Be Dragons

We spoke to Guild Wars 2 Lead Designer Eric Flannum about ArenaNet’s upcoming convention-defying MMO for PCPP #197. Unfortunately there simply weren’t enough pages in the magazine to print it all, so here is the entire thing for your viewing pleasure!

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Why Mass Effect 3 Has A Co-Op Multiplayer Mode

It’s official: Mass Effect 3 will have multiplayer. But it’s not quite the multiplayer many BioWare fans were expecting or perhaps fearing. For our cover story in the current issue we spoke with project director Casey Hudson about what kind of multiplayer experience they are delivering and why Mass Effect 3 needs multiplayer at all.

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Playing Well With Others

We explore social gaming beyond the dominant paradigm of Facebook.

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