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Old 29th January 2009, 01:23   #1
redda2
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Default Starcraft Course at University.

Students in UC - Berkeley can take up StarCraft studies for college credits.

OMG I wanna do this course!

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Course Description:
UC Berkeley students with an interest in real-time strategy games and the competitive gaming landscape are encouraged to participate in this class.
This course will go in-depth in the theory of how war is conducted within the confines of the game Starcraft. There will be lecture on various aspects of the game, from the viewpoint of pure theory to the more computational aspects of how exactly battles are conducted. Calculus and Differential Equations are highly recommended for full understanding of the course. Furthermore, the class will take the theoretical into the practical world by analyzing games and replays to reinforce decision-making skills and advanced Starcraft theory.
Class will start with lecture and usually include a special discussion topic having to do with the day’s lecture to inspire new and original thought. At the end of lecture, there may be time to analyze student-submitted replays to illustrate a point or to improve analysis. Homework will be assigned at the end of each class and is due at the beginning of each lecture.
Course Learning Objectives and Goals:
What may look like complex topics are just ways we want you to think more deeply about the game to derive a greater satisfaction from playing. Furthermore, this understanding should have applications in real life, to further synthesize new information from limited inferences. The primary goal is for students to learn, enjoy the art of competitive StarCraft, and have fun. Overall, students will be applying critical thinking, quick decision-making, and game theory skills throughout the sessions. Students will also learn what to look for in a replay or game to learn most effectively.
Prerequisites:
Students should be familiar with all units and some basic StarCraft strategy. All students should of course enter the class with an open and analytic mind.
Starcraft: Brood War
Other Reading:
The Theory of Starcraft by Alan Feng
Suggested:
The Art of War by Sun Tzu
Crazy as Me by Lim Yo Hwan
Attendance and Participation:
All absences must be excused (you should inform the course facilitators no later than the Friday before) and more than two absences will result in a grade of “No Pass.” Please note that you will not be able to make up any work you missed during class and that new material will build on previous weeks’ instruction. It is also expected that students participate by asking questions and voicing their analytical suggestions during the instruction, and by practicing with others.
Course Workload:
Each week, students must submit 2 replays of games they played and are willing to analyze in depth. Students are expected to explain the flow of the game, identify the time of several positive and negative moves, and show an understanding of how to overcome mistakes in these replays. Some replays will be reviewed by the class together.

(Tentative) Course Outline:
Week 1: Orientation / Competitive Gaming Industry Overview / StarCraft Boom in Korea
Week 2: Units, Strength, Weakness, Attributes, Stats
Week 3: Fighting Micro and Unit Use
Week 4: Army Movement and Positioning
Week 5: Expo and Macro
Week 6: Building Placement and Base Layout
Week 7: Scouting and Counters
Week 8: Harass
Week 9: Overloading the Enemy, Multi-plays
Week 10: Economic Basis, Micro vs Macro
Week 11: Timing and Evaluation of Resources
Week 12: Deception
Week 13: Mindset and Series Play
Week 14: Tournament
Grading Breakdown:
Final Project: 40%
Replay submissions and other homework: 40%
Attendance and Participation: 20%
Final Project:
There will be a final project where students will present and explain their contribution to the Starcraft Community. This may take the form of an essay detailing new theory or calculations, or an in-depth analysis of a significant game. Whichever final project is chosen will be displayed or published on a public forum for peer criticism.
http://digg.com/pc_games/Starcraft_C...e_earn_credits
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Old 29th January 2009, 01:51   #2
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WOW just WOW

I so want to do that course...
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Old 29th January 2009, 02:00   #3
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Hmm starcraft...meh

would be fun if you liked the game and did that course though.
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Old 29th January 2009, 02:15   #4
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Man, Uber Jealous! I'm doing Computer Science majoring in Game Design, but of the 6 subjects available, none are as cool as that!
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Old 29th January 2009, 07:45   #5
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Hehe I have a friend that lived in North Korea, the school they went to they taught StarCraft as a lesson.

But this looks like as close as I'll ever get to 'learning' StarCraft, unless I learn Korean.
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Old 29th January 2009, 08:19   #6
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So you have to PAY to goto Uni and study Starcraft?

Well that's retarded.
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Old 29th January 2009, 08:23   #7
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i can finally be a gosu.
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Old 29th January 2009, 08:27   #8
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Quote:
Originally Posted by MADCAT View Post
So you have to PAY to goto Uni and study Starcraft?

Well that's retarded.
No, no... you've got it all wrong! You pay to go to uni, play starcraft, and get a certificate that says you've played it!..
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Old 29th January 2009, 08:34   #9
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Of all the games to choose as the focus for a University course... why STARCRAFT?!?
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Old 29th January 2009, 08:50   #10
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no as cool as the thailand uni offering courses in porn but anyways, would be pretty cool but more my base building type of RTS
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