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EA Shuts Down Game Servers

Mon, 7 August 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: EA | thanks: Blues News

Online play for "older" games no longer supported

Tiger looking decidedly old
EA has announced the shutdown of online servers for several of their sports franchises. The announcement was made back in May this year, but most of the shutdowns have just happened on 1 August, while a couple more will face the axe on 1 October.

The PC titles that are no longer supported as of 1 August are:

FIFA Soccer 2005
NBA LIVE 2005
Need for Speed Underground 2
NHL 2005
Tiger Woods PGA Tour 2005
UEFA Champions League 2004-2005

On 1 October the Madden NFL 2005 servers will also be shut down.

It's not just the sports titles hearing the death knell either: the multiplayer servers for the Armies of Exigo RTS will also be shut down on 1 October.

While the shutdowns of the sports game servers are perhaps understandable (new versions are being released every year), the Need for Speed and Armies of Exigo shutdowns are more disappointing. Technological advancement often means old games can become unplayable, but apparently games released two years ago are "old" now.

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Source SDK Update Released

Mon, 7 August 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Steam News | thanks: Mel Gibson on the sauce

Get back to the modding the Source


SDK released
Valve has released an update to the Source SDK via Steam. Included in this latest update are major features and fixes for the tools in the Source SDK:

Major New Features:
- Half-Life 2: Episode One enhancements
- NPC behavior enhancements
- New Tool application called 'Source SDK Base'
- Many other improvements and bug fixes

- Steam News

For a full list of changes in the SDK, please read the Source SDK Release Notes on the Valve Developer Community site.

 

ArchLord to use PlayPLUS Subscription Model

Sat, 5 August 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Blues News | thanks: the hip pocket

Codemasters find new ways to ask for your money

I think I saw this movie...
Codemasters, developers of the upcoming fantasy MMORPG ArchLord, has announced that subscriptions for the game will use a new model they are dubbing 'PlayPLUS':

Codemasters Online Gaming today announces 'PlayPLUS', a revolutionary subscription system for the hugely anticipated MMORPG ArchLord™. The PlayPLUS system will enable players to purchase packages that include both game time and in-game bonus credits. Credits will be redeemable against in-game items and benefits, such as experience bonuses, teleportation spells, health boosts and many other desirable enhancements.

Items obtained using the bonus credits are additional to the standard in-game currency system and are only used as a way of enhancing your character further. Regular in-game items, including weapons, armour, potions, and mounts, will still be freely available through the regular in-game currency system.

- Codemasters

The press release outlines the different plans which will be available, ranging in price from a modest US$9.99 per month to a staggering US$39.99 per month. It seems that a revenue-raising scheme, invented by smaller developers to allow them to offer games free from subscriptions, has been assimilated by Codemasters into the existing pay-to-play format. Players of free MMORPGs generally don't mind the fact that certain items are locked for paying players, since most of the game is still freely accessible. But only time will tell whether players will be willing to pay for extra content on a monthly basis on top of the initial purchase and their regular subscription fees.

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Publisher Financials: Round Two

Fri, 4 August 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: various | thanks: arbitrary fiscal dates

In the rich man's world

Lots of sales over here, sergeant
Several more publishers have announced their quarterly earnings results over the last week, with all of them recording quarterly losses. (See here for the company results posted last week.) Here are the details, with prices in US dollars unless otherwise noted.



EA
In its first quarter of FY2007, EA raked in US$413 million (AU$543 million), up from $365 million in the same period last year. The company recorded a loss of $81 million for the quarter, or $0.26 per share, up from $58 million last year.

Top sellers for EA were 2006 FIFA World Cup, Battlefield 2: Modern Combat, Need for Speed Most Wanted, The Sims 2 and Fight Night Round 3.

The company expects to bring in between $635 and $685 million next quarter, and record a loss of between $0.28 and $0.22 per share. In its entire FY2007, EA expects revenues of between $2.8 and $3.0 billion, but still expects to make a loss per share of between $0.30 and break even.


Activision
In the first quarter of Activision's fiscal year 2007, the publisher recorded net revenues of US$188 million (AU$247 million), which is significantly down from $241 million in the same quarter last year. It amounted to a loss of $18 million, or $0.06 per share, which is much better than the expected loss of $0.11 per share.

The sales figures were mainly driven by the Over The Hedge movie tie-in and X-Men: The Official Game, both of which were released on multiple platforms. An additional highlight was the high sales of Call of Duty 2, which is the top selling Xbox360 game to date.

In the next fiscal quarter, Activision expects revenues of $130 million, which would amount to a bigger loss of $0.13 per share. For its entire 2007 fiscal year, the publisher has raised its expected revenues to $1.075 billion, and expects that to climb to $1.6 billion in FY2008.


Midway
Midway's second quarter 2006 results were in line with expectations, with the company bringing in US$25.9 million (AU$34 million), down from last year's Q2 revenues of $36.9 million. The result was a loss of $31 million, slightly more than the $29.9 million loss in the same period last year.

Midway was especially pleased with the performance of the PC strategy title Rise & Fall: Civilizations at War, which was a chart topper in the UK for the three weeks following its release.

In the next quarter, Midway expects to bring in $24 million and record a loss of $23 million. For the whole 2006 year, the company expects revenues of $155 million, which would result in a net loss of $70 million.


Sony
While Sony as a whole posted a profit of 32.3 billion yen (AU$369 million) in the first quarter of fiscal 2007, its game division recorded a loss of 26.8 billion yen (AU$306 million). It posted revenues of 122.5 billion yen (AU$1.4 billion), down 29.1% compared to the same quarter last year. Hardware and software sales for its Playstation 2 console were down leading up to the PS3's launch this November, and the company shipped fewer Playstation Portable handheld systems this quarter. However, PSP software shipments more than doubled to 9.1 million units worldwide, which compares to 33 million shipped units of PS2 software.

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Inspector Tequila Gets Delayed

Fri, 4 August 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Worth Playing | thanks: Chop Socky Films

Keep your pistols holstered until next year

That's one hard-boiled cop
Worth Playing reports that the spiritual successor to the John Woo actioner Hard Boiled has been delayed and will not make its debut this year. The highly anticipated game was playable at this year's E3 and won in the Best PC Action Game category in IGN's Best of E3 2006 awards.

Stranglehold casts gamers into Chow Yun-Fat's signature role as Inspector Tequila, pitting them against Hong Kong crime lords in a no holds barred action adventure.

"Featuring the cinematic flare of acclaimed action director John Woo, Stranglehold will also benefit from Woo's direction on storyline, camera placement and cutscenes. Starring international action-star Chow Yun-Fat as Inspector Tequila, the game's cast is also comprised of other A-list Hollywood talent."

[...]

"Using a highly modified version of the Unreal 3.0 engine integrated with the Havok physics system, Stranglehold will breath new life into game envinronments and characters with stunning graphics. Incredible "Rock'n Roll" physics make it possible for everything in the world to be destructible and interactive, allowing for an ever changing battle ground depending on how players approach different situations."

- Worth Playing

Stranglehold is now slated for release in Q1 2007.

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