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ArchLord to use PlayPLUS Subscription Model

Sat, 5 August 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Blues News | thanks: the hip pocket

Codemasters find new ways to ask for your money

I think I saw this movie...
Codemasters, developers of the upcoming fantasy MMORPG ArchLord, has announced that subscriptions for the game will use a new model they are dubbing 'PlayPLUS':

Codemasters Online Gaming today announces 'PlayPLUS', a revolutionary subscription system for the hugely anticipated MMORPG ArchLord™. The PlayPLUS system will enable players to purchase packages that include both game time and in-game bonus credits. Credits will be redeemable against in-game items and benefits, such as experience bonuses, teleportation spells, health boosts and many other desirable enhancements.

Items obtained using the bonus credits are additional to the standard in-game currency system and are only used as a way of enhancing your character further. Regular in-game items, including weapons, armour, potions, and mounts, will still be freely available through the regular in-game currency system.

- Codemasters

The press release outlines the different plans which will be available, ranging in price from a modest US$9.99 per month to a staggering US$39.99 per month. It seems that a revenue-raising scheme, invented by smaller developers to allow them to offer games free from subscriptions, has been assimilated by Codemasters into the existing pay-to-play format. Players of free MMORPGs generally don't mind the fact that certain items are locked for paying players, since most of the game is still freely accessible. But only time will tell whether players will be willing to pay for extra content on a monthly basis on top of the initial purchase and their regular subscription fees.

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Publisher Financials: Round Two

Fri, 4 August 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: various | thanks: arbitrary fiscal dates

In the rich man's world

Lots of sales over here, sergeant
Several more publishers have announced their quarterly earnings results over the last week, with all of them recording quarterly losses. (See here for the company results posted last week.) Here are the details, with prices in US dollars unless otherwise noted.



EA
In its first quarter of FY2007, EA raked in US$413 million (AU$543 million), up from $365 million in the same period last year. The company recorded a loss of $81 million for the quarter, or $0.26 per share, up from $58 million last year.

Top sellers for EA were 2006 FIFA World Cup, Battlefield 2: Modern Combat, Need for Speed Most Wanted, The Sims 2 and Fight Night Round 3.

The company expects to bring in between $635 and $685 million next quarter, and record a loss of between $0.28 and $0.22 per share. In its entire FY2007, EA expects revenues of between $2.8 and $3.0 billion, but still expects to make a loss per share of between $0.30 and break even.


Activision
In the first quarter of Activision's fiscal year 2007, the publisher recorded net revenues of US$188 million (AU$247 million), which is significantly down from $241 million in the same quarter last year. It amounted to a loss of $18 million, or $0.06 per share, which is much better than the expected loss of $0.11 per share.

The sales figures were mainly driven by the Over The Hedge movie tie-in and X-Men: The Official Game, both of which were released on multiple platforms. An additional highlight was the high sales of Call of Duty 2, which is the top selling Xbox360 game to date.

In the next fiscal quarter, Activision expects revenues of $130 million, which would amount to a bigger loss of $0.13 per share. For its entire 2007 fiscal year, the publisher has raised its expected revenues to $1.075 billion, and expects that to climb to $1.6 billion in FY2008.


Midway
Midway's second quarter 2006 results were in line with expectations, with the company bringing in US$25.9 million (AU$34 million), down from last year's Q2 revenues of $36.9 million. The result was a loss of $31 million, slightly more than the $29.9 million loss in the same period last year.

Midway was especially pleased with the performance of the PC strategy title Rise & Fall: Civilizations at War, which was a chart topper in the UK for the three weeks following its release.

In the next quarter, Midway expects to bring in $24 million and record a loss of $23 million. For the whole 2006 year, the company expects revenues of $155 million, which would result in a net loss of $70 million.


Sony
While Sony as a whole posted a profit of 32.3 billion yen (AU$369 million) in the first quarter of fiscal 2007, its game division recorded a loss of 26.8 billion yen (AU$306 million). It posted revenues of 122.5 billion yen (AU$1.4 billion), down 29.1% compared to the same quarter last year. Hardware and software sales for its Playstation 2 console were down leading up to the PS3's launch this November, and the company shipped fewer Playstation Portable handheld systems this quarter. However, PSP software shipments more than doubled to 9.1 million units worldwide, which compares to 33 million shipped units of PS2 software.

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Inspector Tequila Gets Delayed

Fri, 4 August 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Worth Playing | thanks: Chop Socky Films

Keep your pistols holstered until next year

That's one hard-boiled cop
Worth Playing reports that the spiritual successor to the John Woo actioner Hard Boiled has been delayed and will not make its debut this year. The highly anticipated game was playable at this year's E3 and won in the Best PC Action Game category in IGN's Best of E3 2006 awards.

Stranglehold casts gamers into Chow Yun-Fat's signature role as Inspector Tequila, pitting them against Hong Kong crime lords in a no holds barred action adventure.

"Featuring the cinematic flare of acclaimed action director John Woo, Stranglehold will also benefit from Woo's direction on storyline, camera placement and cutscenes. Starring international action-star Chow Yun-Fat as Inspector Tequila, the game's cast is also comprised of other A-list Hollywood talent."

[...]

"Using a highly modified version of the Unreal 3.0 engine integrated with the Havok physics system, Stranglehold will breath new life into game envinronments and characters with stunning graphics. Incredible "Rock'n Roll" physics make it possible for everything in the world to be destructible and interactive, allowing for an ever changing battle ground depending on how players approach different situations."

- Worth Playing

Stranglehold is now slated for release in Q1 2007.

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BioShock Q&A

Thu, 3 August 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: SShock2 | thanks: The Firing Squad

Fans make Irrational speak up


Seeking questions and answers...
SShock2 recently held a Q&A with Irrational Games regarding the progress of BioShock, the "spiritual successor" to the System Shock games.

BioShock is still being kept under wraps, so the content of the Q&A doesn't delve into too much detail about the game itself. Instead, it focuses on the design challenges the team faced.

TTLG: One of your primary goals has been to design a game "where a walkthrough would be useless". How much of that goal has been achieved, what were/are your major problems in that regard, and what did you learn for future games?

Ken Levine: It's a process. Right now the biggest hurdle to this is story. We can use the microprocessor to spawn in bad guys, randomize loot, give the player a huge range of tools to choose from and have the AI interact with each other in groundbreaking ways. We can make a really emergent world that feels different to every player. What the microprocessor can't do is write a single line of interesting story. It can't create a single compelling character. It wouldn't know a plot twist if it woke up in bed with one.

- SShock2

With BioShock approaching its second year of development, it's only a matter of time before we start to hear more from Irrational about its submerged scare-fest.

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Star Wars Galaxies Chapter 2 Goes Live

Thu, 3 August 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: MMORPG.com | thanks: the force

New quests, features, class expertise and more

Warning, incoming content
Chapter 2 of Star Wars Galaxies is now online, offering a broad range of new content in a game frequently criticised for its lack thereof.

As the Galactic Civil War boils over in the city of Restuss, CorSec Officer Dathnaeya Loessin can no longer stay out of the conflict! As the Imperials tighten their grip on the galaxy and the Rebellion grows in power, she must make a decision and join one side or the other! Having been a great help in finding The Corellian Captives, she turns to you for answers! You must investigate military contractors and try to uncover the truth about the Empire and the Rebellion for CorSec! What path will you follow?

- Sony Online Entertainment

The full list of changes is too long to go into here, but is available at the official SWG site.

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