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E3 to be Downsized

Mon, 31 July 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Gamespot | thanks: insane budgets

Big costs force big changes

An edifice, no more
Gamespot has word from "informed game industry sources" that the Electronic Entertainment Expo (E3) will be significantly downsized next year.

MCV first posted the rumours a couple of days ago, saying exhorbitant costs have prompted a rethink about E3's future. An industry insider told MCV that some exhibitors spend "double digit millions" on wowing the press and public.

Now Gamespot's sources claim E3 will move from the Los Angeles Convention Center to a much smaller location.

Sources said that rather than fill the 540,000 square feet of the cavernous LACC, the show will take place at a location that would support exhibitors in meeting room space only, with companies showing their wares to a select group of attendees numbering in the hundreds rather than thousands.

- Gamespot

Contrary to some reports that the show has been cancelled completely, Ars Technica's own sources say E3 will go on, but "big changes are planned".

The Entertainment Software Association (ESA), which runs E3, should be releasing official details tomorrow.

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Treating Post-Traumatic Stress with Games

Tue, 1 August 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Business Week | thanks: the virtual life

A Dose of Virtual Reality?


Wallhacks?
Over the course of the last decade, the use of Virtual Reality has been widely accepted as a tool for the treatment of numerous psychological conditions, allowing users to confront their fears in a controlled virtual world. Given how far Virtual Reality and the quality of games has developed over the last ten years, it comes as little surprise that doctors are drawing on videogame technology to treat Post-Traumatic Stress Disorder (PTSD) among Iraq war veterans:

Dr. Dennis Wood takes patients on what some might consider an odd journey. He starts off leading them to a military compound in Fallujah, Iraq. He then guides them through an Iraqi marketplace before they accompany a patrol through Iraqi homes. And if he thinks they're up to it, he may even take them onto a battlefield, in the midst of explosions and aircraft flying overhead.

But neither Wood nor the patients is anywhere near Iraq. The therapeutic conflict is part of a virtual reality program developed at the Virtual Reality Medical Center in San Diego and funded by the Office of Naval Research (ONR). It's designed to help personnel returning from the wars in Iraq and Afghanistan cope with so-called acute post-traumatic stress disorder, or PTSD. Brought about by distressing experiences like those in war, PTSD can lead to flashbacks, other psychological ailments, and social problems.

- Business Week

Given the amount of negative coverage First Person Shooters receive in the wider press (the old "teaching people to kill" schtick), it is great to see a positive example of how these types of games are being used to help improve the lives of individuals who may have once gone untreated and ignored.

The entire Business Week article by Carlos Bergfeld can be read here.

 

IGA to Put Ads in Codemasters Games

Mon, 31 July 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: IGA Worldwide | thanks: rising costs

In-game ads will help fund development

Nice and subtle
In-game advertising company IGA Worldwide has struck a deal with Codemasters to place static and interactive ads in a range of forthcoming games. Confirmed titles at the moment are Brian Lara (and Ricky Ponting) International Cricket 2007 and Colin McRae: DIRT.

"Advertising in games generates additional revenue that publishers can offset against product development costs," said Rod Cousens, CEO at Codemasters. "However, it's critical for the ad placements to complement the highly immersive gaming experience of our games across current and future platforms. Following significant due diligence on the market we believe that IGA is ideally placed to deliver on all of these key points."

- IGA Worldwide

There's one thing to be said about putting ads into sports games: it's realistic.

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Red Orchestra: Ostfront 41-45 Free Trial

Mon, 31 July 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Red Orchestra | thanks: potato mashers

Free Red Orchestra trial week and booster pack


It's free... Charge!
Tripwire Interactive, the creators of Red Orchestra, has announced a free full-game trial for Red Orchestra: Ostfront 41-45. From Wednesday August 2 through to Monday August 7 (US time), players have the opportunity to download and play Red Orchestra via Steam and experience the game in its entirety before deciding to purchase it.

Along with the free trial, Tripwire Interactive has also released the latest free booster pack via Steam, which adds the following new features:

- A full new map, Lyes Krovy, a brutal close-quarters fight for a German trench-and-bunker position in a forest in northern Russia in the summer of 1944. Soviet forces attack a strongly-fortified position, while the Germans fight hard to hold them off. Lyes Krovy has rapidly become a favourite with the Tripwire test team!

- A new weapon system - smoke grenades. On select maps, infantry commanders will now have smoke instead of explosive grenades, which can be used to create quick cover for assault routes, or to momentarily blind the defenders. We're finding that clever use of smoke can change tactical stalemates at a stroke!

- Two new weapons - the German MP41 sub-machine gun and the Soviet M44 rifle.

- Numerous other changes to the tank armour penetration systems; the tank reloading system and changes to the victory conditions to prevent stalemates.

- Red Orchestra

Few multiplayer games on the market contain the kind of depth and realism of Red Orchestra, so if you've ever thought about giving it a go, now is the time.

Information on downloading the free Red Orchestra trial can be found here.

 

British Police Outraged About Reservoir Dogs

Mon, 31 July 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Yorkshire Post Today | thanks: Gamepolitics

Bobbies and pollies condemn police violence

Maybe it's self defence?
Gamepolitics brings word of this Yorkshire Post article about the forthcoming Reservoir Dogs game, which British police chiefs have described as "disturbing" and "offensive" for its level of violence towards police.

The West Yorkshire Police Federation chairman Tom McGhie, representing rank and file officers, labelled the game a "sickening glorification of violence against police officers".

He added: "Anything that encourages that type of behaviour, when police officers are suffering more attacks than ever before, should be banned.

"It's impossible to see how such a game can have anything than a highly damaging effect on how people perceive and react to police officers."

- Yorkshire Post Today

Politicians have also expressed disapproval of the game's content. Harrogate MP Phil Willis is concerned about the level of violence towards police, and said he is "absolutely staggered" that Reservoir Dogs will be sold in shops.

These comments all involve the violence inflicted on police officers, rather than the "torture moves" that prompted the Australian and New Zealand classification boards to effectively ban the game. The British Board of Film Classifiction (BBFC) has given Reservoir Dogs an 18 rating for "strong bloody violence", and a BBFC spokeswoman told the Yorkshire Post that the level of violence is no higher than most games in the 18 category.

She also ascribed Australia's recent decision to effectively ban Reservoir Dogs to our lack of an R18+ rating. However, New Zealand has provisions for 18+ ratings and still banned the game for its extreme violence.

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