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Are You Addicted?

Thu, 27 July 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: The Sunday Times | thanks: pee bottles

Wild Horses could tear us away


"Just ... one ... more ... turn..."
Remember the Dutch clinic, Smith & Jones Wild Horses Center, that recently made headlines by announcing the world's first treatment for computer game addicts? Well, after the opening last week, The Sunday Times reported that the clinic has been swamped by gamers looking for treatment. What's more, many of these gamers are travelling to the Smith & Jones Center from all around the world, including gamers from the United States, Asia, and the United Kingdom.

"It's amazing, I've never seen anything like it," said Keith Bakker, the American director of the Smith & Jones clinic in Amsterdam. "The phone has been ringing constantly. Computer game addiction is obviously an even greater problem than we imagined."

Tim, a 21-year-old from Utrecht, said he had hardly left his bedroom for five years because he was so obsessed by his computer games. "My room was a mess," he said. "Curtains drawn, pizza boxes, empty bottles and junk food wrappers everywhere . . . I didn't even get up to use the bathroom but peed in a bottle while I kept playing."

- The Sunday Times

Judging by the overwhelming demand for treatment, the Smith & Jones Center has obviously tapped into the need to address a much maligned and often overlooked addiction - but an addiction nonetheless. We often associate addiction with gambling, drugs and alcohol, and while gaming may not be a chemical addiction, it is still an addiction which has the potential to severely impact on a person's life, and the lives of those around the addict.

For anyone interested in knowing if they, or someone they know, may be addicted to their computer or computer gaming, Computer Addiction Services has a whole website dedicated to the subject.

Some of the symptoms may include:

Psychological Symptoms:
- Having a sense of well-being or euphoria while at the computer
- Inability to stop the activity
- Craving more and more time at the computer
- Neglect of family and friends
- Feeling empty, depressed, irritable when not at the computer
- Lying to employers and family about activities
- Problems with school or job


Physical Symptoms:
- Carpal tunnel syndrome
- Dry eyes
- Migraine headaches
- Back aches
- Eating irregularities, such as skipping meals
- Failure to attend to personal hygiene
- Sleep disturbances, change in sleep pattern

 

Sword of the Stars Demo

Wed, 26 July 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: 3D Gamers | thanks: Blues News

Single and multiplayer demo for the 4x space game

Those big meanies
Kerberos Productions has released a demo for their upcoming space 4x (explore, expand, exploit and exterminate) strategy game, Sword of the Stars. The demo includes singleplayer and multiplayer modes, two playable races and forty stars. The full version of Sword of the Stars will feature four distinct races, each with their own unique technologies and means of travel, and multiplayer support for up to eight players.

Minimum System Requirements:
• Microsoft Windows 2000/XP
• 1 GHz Pentium/compatible CPU
• 512 MB RAM system memory
• 128 MB DirectX8 class video card
• 4x CD-ROM/DVD-ROM drive
• 56-Kpbs modem

Recommended System Requirements:
• Microsoft Windows 2000/XP
• 1.5 GHz Pentium/compatible CPU
• 1 GB RAM system memory
• 128 MB RAM DirectX9 class video card
• 4x CD-ROM/DVD-ROM drive
• Broadband Connection


The 227MB demo can be downloaded from the following Australian mirrors: 3D Gamers and Worthplaying.

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Games For Change Conference Summary

Wed, 26 July 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Serious Games Source | thanks: odd job opportunities

How games can make a difference

So where's the nearest petrol station?
Serious Games Source has a summary of the recent Games For Change conference, which discussed gaming's potential to address "serious" issues like war, justice and poverty. Speakers at the conference discussed issues ranging from funding difficulties to political bias, as well as the tricky issue of how to make serious games fun to play.

Celebrity developer Raph Koster addressed the issue of fun in his keynote:

The former Chief Creative Officer of Sony Online Entertainment quite bluntly said after his talk that he thinks most games for change "suck," pointing out that many of them misunderstand how commercial games work. More crucially, they leave out elements of fun.

[...]

Koster wondered whether games about such serious subjects as genocide and school shootings could ever be fun, but he suggested the audience consider framing fun in other ways. "I define fun as the feedback the game gives us when learning, especially learning patterns," he said, citing his book which developed a theory of fun. And he noted the joy in beating adversity.

- Serious Games Source

Meanwhile, The New York Times also has an article about serious games, discussing among other things the suitability of the medium.

When MTV released its Darfur game, some Sudanese peace advocates were uneasy. "The question is, does this trivialize Darfur?" said Susanna Ruiz, who helped create the game. "Well, I say that doing nothing or saying nothing about the death of people trivializes it even more. It is a simplification of it? Of course it's a vast simplification. But there's an audience that can approach this and think about Darfur that would never pick up a newspaper article on it."

- New York Times

The popular culture element is key. According to the NY Times article, 700,000 people played the MTV-supported Darfur Is Dying web game within a month of its release, and the organisers of the Games For Change conference cite the pervasiveness of games in pop culture as a major reason for utilising the medium. While serious games don't tend to call themselves documentaries, there does seem to be an audience for that concept.

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Age of Conan to be Co-Published by SCi/Eidos

Wed, 26 July 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Funcom | thanks: Blues News

Funcom and SCi/Eidos push back release date

Crom laughs at your four winds
Funcom has announced that they will be co-publishing Age of Conan: Hyborian Adventures with SCi/Eidos. The MMORPG, based on the pulp fantasy series created by Robert E. Howard, is now expected to be launched between March and May of 2007 and is currently in the Beta phase of development. Plans are also in place to port the game to next-gen consoles.

"We have strong faith in the sales potential for 'Age of Conan', and by combining the knowledge and reach of both SCi/Eidos and Funcom we believe the game will become a great success," said Ian Livingstone, Product Acquisition Director of Eidos. "The many E3 awards, the extensive worldwide press coverage, the vibrant online player community, the strong global brand and Funcom's extensive MMO experience are all factors which bode well for the future of 'Age of Conan', and we will do our best to contribute to making it into a successful MMO franchise in the years to come." - Funcom

Age of Conan is shaping up to be well worth looking out for, promising a radically different approach to combat in a glutted fantasy MMORPG market. But will it be be competitive against the likes of World of Warcraft and Ever"never-say-die"Quest?

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Game Audio Seminar

Wed, 26 July 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Dissecta | thanks: good headphones

Advice on an overlooked element of games

Sounds good
Game event organiser Dissecta has announced an upcoming seminar titled "Game Audio: Access All Areas", to be held on Tuesday, 15 August in Melbourne.

Special guest Mick Gordon of Lava Injection Studios in Brisbane provides a lengthy insight into core aspects of game audio from getting the soundtrack right for your game, to the merits of outsourcing versus keeping audio in-house.

- Dissecta

The event will be held at the Australian Games Innovation Centre in the Atari building in Melbourne. Tickets are $20 for adults and $16 concession, or a bit less for early bird registration. More details are available at Dissecta's website.

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