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Dungeon Siege 2 Expansion Goes Gold

Thu, 20 July 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Gamespot | thanks: Cliffhanger endings

2K Games announces Dungeon Siege 2: Broken World will be on sale August 1


Going gold kept the monsters happy. For now.
New York, NY – July 18, 2006 – 2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), and Gas Powered Games, the renowned video game developer, today announced that Dungeon Siege II: Broken World for PC has gone gold and is off to manufacturing. The game will ship to North American retail stores on August 1st.

Dungeon Siege II: Broken World picks up right where Dungeon Siege II left off with an all new campaign that concludes the story and adds two new character classes, terrifying beasts and monsters, and a newly refined tactical battle sytem. Dungeon Siege II: Broken World will require the full version of Dungeon Siege II to play.

- Planet Dungeon Siege

Beginning straight after the events of Dungeon Siege 2, the player character returns to find their actions in the previous game have not been well received. Along with a new threat, the player must embark on a new quest to save the world from evil.

Players can choose from a set of premade characters if they did not play or finish the original Dungeon Siege 2. Otherwise, there is also the option to import existing characters into the expansion.

New content includes a few hundred combat modifiers that can appear on items, new armour, weapons and classes. The new Blood Assassin class uses a combination of ranged and magic attacks, while the Fist of Stone class is comparable to a battlemage. There is also the option to reallocate skill points by talking with certain characters in town. Quite handy if you run in to trouble against a specific type of enemy.

With all new content and dungeons to "siege", Dungeon Siege 2: Broken World should keep many fans satisfied. It is expected to ship on August 1.

Trailer links:
GameArena
Worth Downloading
FileFront
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NWN2: Delayed until October!

Wed, 19 July 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Atari | thanks: damn developers not cloning themselves

Keep waiting, little piggies. Soon you shall taste man-flesh.
In sad news for RPG fanatics, Neverwinter Nights 2 will not be released until October, following an announcement by Atari today.

Not from sheer bloody-mindedness though, rather the company is determined to ensure NWN2 is the best damn RPG evah, and so the developer is taking a bit of extra time and care on all the fiddly bits around the edges:

“Given the sheer size and scope of Neverwinter Nights 2 and its 50 to 60-hour single player campaign, it was decided to move the global release date of Neverwinter Nights 2 out a month to late October. This extra time is invaluable as it allows fine tuning and polishing of both the single and multiplayer experiences to ultimately deliver a game that exceeds the tremendous expectations of the Neverwinter Nights fanbase.”

- Atari Spokesperson

Seems there's two ways to deal with this - either run mad through the streets and burn big papier mache models of the Atari logo in effigy, or take a deep breath and realise it's only another month. I mean seriously guy, cool it.

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Oblivion Nude: Storm in a C-Cup

Tue, 18 July 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Game Politics | thanks: to bodacious boozookas

Interview with the modder behind the Oblivion controversy


Naughty bits!
With the games industry still assessing the fallout from the infamous Hot Coffee mod, the Entertainment Software Ratings Board's (ESRB) decision to re-rate The Elder Scrolls IV: Oblivion from "Teen" to "Mature" in May of this year took many by surprise. The reason for the re-rate? Pixelated breasts - courtesy of a topless Oblivion mod.

Truth be told, the ESRB's re-rating of Oblivion wasn't entirely about the breasts; it was based upon "more detailed depictions of blood and gore than were considered in the original rating... as well as the presence in the PC version of the game of a locked-out art file that, if accessed by using an apparently unauthorized third party tool, allows the user to play the game with topless versions of female characters." Developer Bethesda copped the decision on the chin, responding via a press release, "Bethesda Softworks made what it believes was a full, accurate, and comprehensive submission on Oblivion to the ESRB months before the game's release... Nothing was hidden from the ratings agency."

The point of this little history lesson? Gaming website Game Politics has tracked down and interviewed Maeyanie, the author behind the controversial topless Oblivion mod.

Here's an excerpt from the interview:

CM: Do you think that the ESRB was right in re-rating Oblivion, partially based on the content you discovered, or do you think they went too far?

Maeyanie: I completely disagree with them re-rating based on this. As Bethesda said, it was impossible without third-party software. I could post a hardcore sex photo on my Windows desktop even without using third-party software. Would that make Windows deserve an Adults-Only rating?

- Game Politics

The full interview with Maeyanie can be found here. And before anyone even thinks about emailing me to ask where they can download the topless mod, NO, I won't be giving you a link. Filthy little blighters!

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Lord of the Rings: The White Council Announced

Mon, 17 July 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Gamasutra | thanks: Gandalf's prosthetic nose

EA announces a new Lord of the Rings RPG for the PC, Xbox360 and PlayStation 3


The Council
Electronic Arts has unveiled their new project, Lord of the Rings: The White Council, at the company's annual summer press event. It has been known since January 2006 that EA was working on a Lord of the Rings role-playing game, but no further details were revealed. Lord of the Rings: The White Council is also the proper name for EA's Project Gray Company, a "next generation" role playing game that was announced back in April.

The development team is well prepared, with many of the developers having worked on previous Lord of the Rings games. Along with rights to the books and films, EA has given the development team enough time to make a quality role playing game true to the Lord of the Rings experience.

"And tonight's numbers are..."
In the Lord of the Rings, The White Council was a group of elves and wizards formed to contest the growing power of Dol Gulder, the fortress of an unknown necromancer. During the events of The Hobbit, Gandalf discovered that the necromancer was in fact the dark lord, Sauron. After informing the White Council of this fact, Gandalf and the Council chased Sauron until he vanished, later to reappear at his fortress in Mordor.

According to Steve Gray, Executive Producer of The White Council, the game takes place in a massive open world where the player can go anywhere they wish, much like the Elder Scrolls games. Characters in the game world are powered by the same technology used in The Sims 2, so we can look forward to seeing some interesting NPC actions.

The main storyline of the game is seperated in to a series of quests that can be undertaken at any time. Along with these, there are a multitude of optional quests throughout the game world.

At EA's press event, it was further revealed that Lord of the Rings actors Ian McKellen, Hugo Weaving, Cate Blanchett and Christopher Lee will be lending their voices and likenesses to the game.

Despite the game being in development for over two years now, EA have not released any specific details about its release date.

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