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D&D Online Module 2 Released

Thu, 13 July 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Dungeons & Dragons Online | thanks: A dwarf with +2 news

Turbine releases 'Twilight Forge' for D&D Online: Stormreach

The Restless Isles
'Twilight Forge', a free expansion also known as 'Module 2', has been released for Dungeons & Dragons Online: Stormreach, the pen-and-paper inspired MMORPG:

Following on the launch of solo game play in June, the Twilight Forge module offers a host of features, including the introduction of the drow as another playable race, content for players of all levels, enhanced grouping tools to improve the player experience, an in-game mail system, an adventurer’s compendium to track completed quests, a "favor" system to track a player's standing in the world, additional inventory slots and bank slots, and a plethora of new items, benefits and monsters...

- D&D Online Website


D&D aficionados will no doubt be delighted to see the addition of the ever-popular Drow, as well as the in-game mail system which was sadly lacking from initial release. The full list of new features is quite extensive, and can be read here.

However, Turbine seem to be experiencing some difficulties with the Twilight Forge server at the moment, and are "working on fixing the problem". The server status is being tracked here.

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Yet Another EverQuest Expansion

Thu, 13 July 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: MMORPG.com | thanks: All you MMORPG addicts

The Serpent's Spine will introduce a new player race

SAN DIEGO, CA – July 10, 2006 – Sony Online Entertainment LLC (SOE), a global leader in the online games industry, today announced EverQuest® The Serpent’s Spine™, a new expansion for the Massively Multiplayer Online Role-Playing Game (MMORPG), EverQuest. EverQuest The Serpent’s Spine will only be available via digital download beginning in September for the suggested price of U.S. $29.99.

- MMORPG.com

The new starting city of Crescent Reach
This, the latest expansion for the most expanded MMORPG of all time, EverQuest, will introduce the first new playable race in three years, the Drakkin, a human/dragon hybrid. The expansion will also include a level cap increase, new content for all levels, a new starting city and more.

If my calculations are correct, this is the twelfth expansion pack for the genre-defining fantasy MMORPG which refuses to die. EverQuest has not only survived a deluge of clones and the huge success of World of Warcraft, but also the release of its own sequel, EverQuest II. If Sony Online Entertainment feels comfortable charging US$29.95 for this latest expansion, then it's safe to assume that they're expecting the franchise to continue in popularity for a long time yet.
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Guild Wars Players Banned

Thu, 13 July 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Guild Wars News | thanks: A bunch of gold farmers

Over 4,000 Guild Wars players have been banned for 'botting'

4,000 Players banned.
The Guild Wars website has announced that over 4,000 players have been banned from their servers for using bots to gather gold and loot. The free-to-play MMORPG, focused primarily on combat, has long been plagued by individuals 'farming' in-game loot and then selling it for real money on eBay - a problem for many popular MMORPGs:

In order to maintain a solid game economy, we constantly monitor the game for the use of cheats and exploits. Over the course of the last week, we banned more than 4,000 accounts of players using "bot" programs intended to mine the game for gold and items. The use of such programs is strictly against our User Agreement, and their use can have a negative effect on the game's economy and on all players who play the game legitimately. We will remain diligent on the matter of bot use, and will continue to take action against those accounts involved in such use.

- Guild Wars News

Many players believe that the game's policy of not charging monthly fees (unlike most MMORPGs) gives it greater freedom in cancelling accounts, since bannings incur no loss in revenue.

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