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The One Mod SDK To Rule Them All!

Mon, 17 July 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: EA | thanks: Lords of my ring

EA Releases BFME II / C&C Mod SDK v1.00


Insert hemorrhoids joke here
Dubbed "the one RTS Mod SDK to rule them all", the folks over at Electronic Arts have released some useful developer tools to enhance the production of mod projects for The Lord of the Rings and recent Command & Conquer games:

The Mod SDK currently consists of these pieces:
* 3DS Max 7 Autodesk plugin
* W3D Viewer
* Asset Cache Builder
* Extensive Support Documentation for various parts of the 3DS Max plug-in and W3D Viewer
* Tutorials on our in-house art creation processes and rules for models and maps


This MOD SDK v1.00 is compatible with the following games:
* The Battle for Middle-earth™ II
* The Battle for Middle-earth™
* Command & Conquer™ Generals: Zero Hour
* Command and Conquer™ Generals

- EA

The official Battle for Middle-Earth II / Command and Conquer Mod SDK is welcome news for the mod community. Prior to the release of the official SDK, mod teams had been using a myriad of community created tools, hacks, editors and workarounds to create their mods.

So, with all the time EA spent gathering feedback through various forums and community summits in order to get the SDK right, surely we can sit back in our fancy bean bags and wait for a slew of community created Command and Conquer Generals mods to start rolling in?

More information on the offcial SDK can be found here.

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Science and Industry 2

Wed, 13 July 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Science and Industry 2 | thanks: People in labcoats

The classic Half-Life mod makes a comeback


Lab coats make people smart
Great news! For anyone that played the classic Science and Industry mod for Half-Life, the development team have just announced the long awaited sequel for Half-Life 2 called, funnily enough, Science and Industry 2.

We're back! After a long hiatus, the SI2 team's back. Due to various real-life commitments for members of the development team, SI2 hasn't appeared to be particularly active to most people over the past six months or so. Work has picked up behind the scenes considerably in the last month or two, however. Progress is steadily being made on the game, with our internal development build starting to incorporate all the aspects planned for the first release version of the game. We're now at a point where we can demonstrate some of the work that's gone into the game thusfar, and also what we're looking at doing in the future.

- Science and Industry 2 Website

Check out the Science and Industry 2 website for news, concept art, and media for the upcoming sequel to the classic Half-Life mod.

 

MultiTES4: Oblivion Goes Multiplayer

Thu, 13 July 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: MultiTES4 | thanks: That potato-carrying ogre

Local mod maker enters oblivion ... with a friend

Not pictured: all the spawn-camping noobs
When Bethesda Softworks announced that the company would focus solely on the single-player component of Elder Scrolls IV: Oblivion, many fans were resigned to the prospect that any multiplayer aspect would remain little more than a pipedream. However, you can't keep a good mod community down; especially one with a little Aussie know-how.

Currently in early alpha stages, MultiTES4 is a multiplayer modification that allows two players to join a game of Oblivion and navigate their way around Cyrodiil. In development for just over two months by local mod maker 'the_FERRET', version 0.2 of MultiTES4 lays down the basic framework required for multiplayer; no quest sharing, no day or night cycles, no deathmatch – the build contains just enough code to get two players into the same environment. Nothing more, nothing less.

While MultiTES4 mightn't sound particularly impressive in its current state, even the rudimentary multiplayer component in 0.2 demonstrates that this mod definitely has a lot of potential. According to the 'progress' log on the MultiTES4 forum, the developer is aiming at supporting eight players, a deathmatch mode, as well as numerous other improvements in the upcoming release.

"It's come a long way, and has a long way to go, but with perseverance and a little luck, it'll go a long way"

- the_FERRET (MultiTES4)

If you are a fan of Oblivion, this is definitely a modification to keep your eye on. Let's just hope that the MultiTES4 mod pumps all of its remaining attribute points into the Luck skill – they will need all the help they can get!

Version 0.2 is available for download via the MultiTES4: Multiplayer Oblivion Website

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Battlefield 2: Sir. Mod / Sandbox Mod

Thu, 13 July 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Total BF2.com | thanks: Those guys who steal my jeep

Yes Sir, yes Sir, two mods full

Sir Mod - Pimp my bongovan!
While The Sir. Community may be best known among Battlefield players for their crazy stunt videos, not everyone may be aware that the group has also branched-out into the world of mod development.

The Sir. Mod
The Sir mod doesn’t take itself too seriously; imagine all the crazy things you could do with the content in Battlefield 2, and then chuck an afterburner on it. Chock-full of new skins, signs and billboards, vehicles with jet engines, handheld artillery and crazy new physics and weapon changes, the Sir Mod is all about having a good time.

Partial v0.8 Changelog:
==================
* Signs and Billboards changed in MEC Cities.
* Flags Changed.
* MEC and USMC skins changed.
* Hand Held Artillery
* Mounted MG's replaced with artillery.
* Flamethrower.
* USMC APC equipped with jet engine.
* MEC APC equipped with Helicopter engine.
* All piloted jets act as mobile spawn points.
* Blackhawk Skin Changed.
* Barrels and other objects skinned.
* MEC Paratrooper skin changed. - Mounted Artillery.
* Any bomb, hellfire, or arty explosion will have increased smoke.
* American Pumpaction shottie fires 12 grenades.
* SAW is an fully automatic M2HB.
* M4 fires new fancy flares.
* Unlimted color-changing smoke grenades.
* Snipers fire Artillery shells.


- TotalBF2 Forum

More information on Sir. Mod v0.8 is available here.

Sandbox Mod - Bridge o' crates

BF2 Sandbox
Undoubtedly the most unique mod for Battlefield 2 thus far, BF2: Sandbox is best described as being in the vein of Garry's Mod for Half Life 2. The mod allows players to use the Battlefield 2 engine to build structures, set up racetracks, ramps, and generally go crazy via an easy-to-use Command Rose interface in-game.

v0.2 Changelog:
=============
* Changed object grabbing source from weapon to soldierCamera. This means that idle animations will not cause grabbed objects to fly around.
* Converted objects to be compatible with multiplayer.
* Added "Freeze" function.
* Fixed a small bug with loading.
* Fixed bug where object grabbing would stop working after death/vehicle entry.
* Fixed crashing on "Clearing" map.
* Added Mashtuur City and FuShe Pass.
* Made tracer less opaque.
* Pallets are now destructible (with C4).
* Limited saving/loading/clearing to authorized users in MP.

Multiplayer:
=========
New in 0.2 is the availability of setting up multiplayer games. There are a few differences, however, due to limitations in the BF2 engine:

* Created objects are not automatically grabbed.
* Object positioning is subject to loss of sync between server/client. When trying to precisely place an object, point your mouse to where you want it, *then wait 2 seconds*. The object may snap to its actual position on your screen.
* In [mods/sandbox/python/game/gamemodes/gpm_cq.py], you can change the limit of how many static and ragdoll objects a user can spawn (this limits server crashes). Default is 100/15. You also need to set an admin or two (MP_LS_USERS), this specifies who can save/clear the sandbox while in MP mode.
* Tracer distance is not visually shown sometimes.
• Some elevated objects may "sink" if aircraft are landed on top of them.


- TotalBF2 Forum

More information on BF2: Sandbox is available here.

The Sir. Community prove that there is more to Battlefield 2 than just cunning stunts.

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