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Commentary on games is split into two warring camps: those who hate games but are completely ignorant of them, and those who love games and believe they can do no wrong. Gaming semi-apostate Anthony Fordham aims to bridge that divide.


07 | 04 | 12 - Gamerpause

VISUALLY COMMA

Gamerpause

Thu, 12 Apr 2007
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | vaguely related link: Wikipedia weighs in on male menopause | thanks: The autumn years

Gaming is a young man's pursuit (sorry girls). So what happens when a young gamer becomes first an adult gamer and then a middle-aged gamer? Do we just keep on going? Does the spark go out? Or do we just get irritable and opinionated?
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07 | 04 | 11 - The Treadmills of Your Mind

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The Treadmills of Your Mind

Wed, 11 Apr 2007
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | vaguely related link: Old but interesting discussion of why Uru Live failed | thanks: Dancing numbers, swirling through the ether and then all just pouring out onto the dust where they soak away forever... or something

Me, I like games with a story. Because games where you only get rewarded by painstakingly building up stats over thousands of hours of gameplay seem to me to be just like solitaire, except without the appeal of being able to figure out whether you're going to "get it out" in five minutes or less. But is it just me? Or is the numbers game really, ultimately, pointless?
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07 | 04 | 10 - My Personal Space

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My Personal Space

Tue, 10 Apr 2007
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | vaguely related link: Forty reasons Star Wars sucks | thanks: The crappy copy protection on Wing Commander

I began my long and slightly embarrassing obsession with PC gaming way, way back in the very early 90s. And the game that started it all was Origin's Wing Commander. It was a space sim, a silly sci-fi romp through the galaxy, where space fighters fly like regular fighters and gameplay is about chasing a red dot on the screen.
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07 | 04 | 09 - Immersive in the Abstract

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Immersive in the Abstract

Mon, 09 Apr 2007
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | vaguely related link: Get some culcha inya! | thanks: Random holes in the architecture

For some reason, the more "realistic" a game world attempts to be, the faker it looks. Meanwhile, abstract universes of shape and form and unexpected jumping puzzles remain far more compelling. Abstraction is better than representation. What's true in some art is also true in some games.

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07 | 04 | 08 - Am I Frigid?

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Am I Frigid?

Sun, 08 Apr 2007
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | vaguely related link: Some guy thinks about sex in games two years ago | thanks: The furtive teenage mind

WARNING: The following blog entry contains frank and open discussion of issues relating to sexual health. Reader discretion is advised, you tragic prudes.

There must be something wrong with me. In the trouser region, is what I mean. Because I have never become sexually aroused by viewing or testing the latest PC game.

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