Thu, 14 June 2007
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thanks: CryTek
| official website: Crysis
Crysis sure looks pretty -- there's no denying that -- but how will the game's elements work together? Crytek's Tony McColgan fills us in on the role of vehicles, teammates, and one heck of a multiplayer mode...
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Thu, 19 April 2007
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thanks: ArenaNet
| official website: Guild Wars
A big MMO is about to get even bigger. ArenaNet has announced two new additions to the Guild Wars universe -- a full-fledged expansion and a sequel -- and we speak to founder Jeff Strain to get the latest.
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Tue, 27 February 2007
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thanks: Turbine Games
| official website: Lord of the Rings Online: Shadows of Angmar
Making an MMO in Middle Earth is a huge undertaking. Not only do you have to work within the confines of a beautifully defined world, but you have thousands upon thousands of die-hard experts to appease. Of course, it also means that you have a beautifully defined world to work with, and thousands upon thousands of people who will check out your game no matter what.
In PC PowerPlay 136 we talked to Lord of the Rings Online executive producer Jeffery Steefel about combat, character traits and player versus player combat. Here we take a look at Turbine's take on Tolkien's world and what it looks like when Middle Earth and MMO meet.
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Fri, 3 November 2006
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thanks: Blizzard Entertainment
| official website: World of Warcraft: Burning Crusade
World of Warcraft has been amazingly successful. Okay, that's an understatement. There are over 6.5 million players, there are reports that 40% of its devotees are addicted and fellow game developers have bemoaned that it’s actually depressing other PC games sales because everyone is too busy raiding its molten core to get out to EB. With the game’s first major retail expansion, Burning Crusade, on its way things are only going to heat up from here.
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Thu, 26 October 2006
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thanks: Valve Software
| official website: Portal / Team Fortress 2
We turn the valve on two of the most anticipated games of the year: Portal and Team Fortress 2.
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