Home arrow Archive arrow Entertainment and Culture arrow The Challenges Faced by Game Writers
The Challenges Faced by Game Writers

The Challenges Faced by Game Writers

Mon, 24 July 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Gamasutra | thanks: for Arts degrees

Writers spill the beans at Comic-Con 2006


Challenging
At a Thursday morning panel at Comic-Con 2006 entitled "Writing for the Computer Gaming Industry", panellists Anne Toole of Cheyenne Mountain Entertainment (Stargate Worlds), Chris Avellone of Obsidian (Fallout 2, Planescape: Torment), Jeremy Barlow (Star Wars: Episode III - Revenge of the Sith), and Neal Hallford (Betrayal at Krondor, Dungeon Siege) all spoke frankly about the limitations and difficulties faced by game writers.

"I went to a Game Developers Conference, and while I was there, I learned that while everyone wanted writers in games, nobody wanted to pay for them."

- Anne Toole

"You have to start divorcing your ego. I went off to college and I was studying proper story structure and all this good stuff, and where a lot of this broke down for me was when it was like, 'Hey, that's a wonderful dramatic scene, but you're tying a rope around the player's neck and dragging them through cutscenes.' And that's not what they're playing for."

- Neal Hallford

The full write-up from the "Writing for the Computer Gaming Industry" panel at Comic-Con can be found on the Gamasutra website.

 


PCPP#160 Available December 10!

The issue that proves there's no limit to epic! Click here to find out how big a single game can really be...

 
...