| PCPP#009: Tomb Raider Review |
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CLASSIC PCPP PCPP#009 Tomb Raider Review Fri, 16 May 2008 (click the cover for a full-size image)
Tomb Raider, a game that was praised for its “utterly amazing graphics”, has definitely left behind a legacy. Winning the Origins Award for Best Action Computer Game of 1997, Tomb Raider quickly became popular, not just in the video gaming world.
Of course, we all know associate the game with Lara Croft – the character that spurred great debate (“Is she a heroine or are the game developers just trying to appeal to teenage boys?”). Nevertheless, Tomb Raider was one of a kind that hasn’t been quickly forgotten. March Stepnik’s article reminds us all what “stunning gameplay” used to mean… TOMB RAIDER
Amazing graphics, killer gampleplay and a drop-dead gorgeous main character – forget outdoor life, stay home and play this instead! We here at PC PowerPlay have very good reason to be extra happy around the festive season. Our job becomes infinitely more enjoyable. While the overall number of games rushing to make that Xmas list increases, the ratio of good-game to dud-game also greatly increases. Do you think it's fun siting through a really dodgy game and then have to write about it? Xmas to us means plenty of great games just waiting to get played. A couple will even force us to take the phone off the hook, lock the front door and get the neighbours to collect the mail till we sigh a breath of relief as we watch that elusive end sequence. Tomb Raider is one of these... Bears, babes and bullwhips
![]() The best way to describe Tomb Raider is as being a sort of three dimensional Prince of Persia. With a hint of Quake, a twist of Time Commando and pinch or Resident Evil. With an overall Indiana Jones feel. You guide Lara in her third person splendour to the next level and beyond. Each level (or area) is a vast underground catacomb riddled with secret rooms and deadly man-made and natural traps. For example, the first level starts you in a vast underground network of caves. As you run through the antechamber, hidden pressure plates set off a barrage of darts that sap a fair bit out of your energy. Proceeding further into the heart of the caves, you notice an opening high up to the left of you. This is the way to go. Hoisting yourself up the various rocky levels, you come across a clearing where a couple of blood-thirsty bats come out to greet you. After disposing of them, you must decide whether to go straight ahead or take the left passage. A lot of the earlier levels are like this - running about looking for small openings or passageways that lead to an exit. Rather than having a basic "find the exit" theme to the levels, Tomb Raider goes for plenty of variety. The second level requires a key for the exit - initially, then an artifact for the final door. In between is a massive system of rooms and passageways that you must successfully negotiate. And these are not easy - a lot of running and jumping across chasms to barely grasp and pull yourself onto a tiny ledge on the other side. Barely passing a series of deadly swinging axes. The third level brings you to a cog mechanism that re-channels the stream running thorough the area. When you pull the lever to use it, the wheels turn, but nothing happens - a couple of the cogs are missing And there aren't just around the corner - you're going to have to search long and hard for these. The puzzles are logical and challenging, but not frustratingly difficult. Utterly amazing graphics
There's as much variety in the graphics as well. I'm no expert in ancient Incan, Egyptian and Greek (forget Atlantean) architecture, but the layout and feel of the levels are convincing and feel just right.
Ornate patterns on walls, artwork here and there. The graphics look utterly amazing, too. Crisp and clear, with secrets well hidden to the lazy eye among natural rock formations and the like. But the real treat of Tomb Raider is when it's actually running. It is literally jaw-dropping. The third person camera perspective zooms about the 3D world, as you run through the place. Where necessary, the perspective changes to show other interesting bits or passages to explore. You can manipulate the camera angle too. When coming into a new area, it's usually best to take a pause and survey what's above and below. The only problem with this is that Lara can only look in 180 degrees arc, either up or down. A minor complaint though. ![]() Girl power! Essentially (besides the Prince of Persia influence), Tomb Raider is the thinking person' s Quake. It's got stunning graphics, heavenly gameplay, and plenty of atmosphere. The difference is that rather than running though the levels at a blazing speed with the main goal being survival, Tomb Raider requires plenty of thinking and exploring. Therefore the pace is much slower - but the reward is a deviously challenging game that won't be finished in a few generous sittings. For this reason, I love it! March Stepnik ![]()
FOR: Stunning gameplay. Tomb Raider offers a very respectable challenge. My game of the year.
AGAINST: You're going to need a P166 to run it in High-res mode (the other mode is console comparable).
overall 94%
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