| PCPP#001: Descent 2 Review |
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Page 2 of 3 Your Eyes Widen Significantly
After the slow beginning things really do open up immensely. The levels are split into groups of three or four mines located in the same sector of space. Each of these groups is thematically consistent, so you face similar graphical styles, robots, secret bits, tricks and so forth. Beyond the first few you'll discover the water worlds. You start out in a fairly nondescript little room. Open the door though, and you'll find yourself at the top of an enormous pit with running water way down at the bottom. I'm not sure how I can properly explain the dimensions of this room - I guess it takes about five seconds to fly to the opposite wall and a bit longer to reach the pool down below - but I can guarantee that your eyes will widen significantly the first time you see it. Then you'll fly through the gap on the side wall and find yourself at the top of another room of equally enormous proportions there too.
![]() I'm making my descent...geddit??? Most Breathtaking Scenes Ever
Later on there are the lava worlds. One of several especially memorable incidents from these occurs when you duck through a doorway and find yourself in a fragile cage above a powerful lava flow. The cage acts as a kind of bridge across the deadly lava, but venturing from the safety of the doorway will leave the half dozen or so robots on either side. Attempting to blast them from within the cage is futile, so your best bet is to use the new afterburner function to dart across then try to find another route into these rooms. Eventually you will, but not before steering through some of the most breath-taking scenes you've ever seen in a game. Think swooping between incredibly big, oddly structured rooms with deep red, glowing walls and blindingly bright orange lava floors and flows, packed with mechanical spiders billowing fireballs and hooded orange creatures bombarding you with ricocheting Phoenix cannon death.
![]() Tseew, Tseew, Tseew!!! |
























