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A Titan of Game Design Speaks

A Titan of Game Design Speaks

Mon, 24 July 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Gamasutra | thanks: Chase Murdey

Brian Sullivan Interviewed

The man and his game
By now I'm sure many of you have had the chance to partake of Iron Lore's RPG flavoured action game, Titan Quest. For those who haven't, just imagine Blizzard's Diablo games with the hellish motif swapped for classical mythology and the old, chunky sprite-based graphics replaced with all the spiffy normal mapping and per-pixel lighting that today's fussy gamers expect.

One of the main men behind Iron Lore, wearing the hats of co-founder, president and lead-designer, is Brian Sullivan. Fans of Ensemble Studio's Age of Empires series may recognise his name as designer and producer on those games.

In an interview conducted by Gamasutra, Sullivan waxes lyrical on the production of Titan Quest and the decision to move away from the RTS genre and the effects of new-gen consoles and MMOs on the industry as a whole.

"The whole time I was working on Age of Empires games I always thought about doing an action RPG in the same setting, but with all the mythology thrown in," he said. "It was very nice to actually be able to develop this game after thinking about it for so many years."

- Brian Sullivan

Read the whole shebang on Gamasutra here.

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