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PCPP#013: X-Wing vs TIE Fighter Review
Back when Lucasart's Star Wars games were actually good, X-Wing vs TIE Fighter ruled the flight combat roost. And in the eyes of some, it still does. Regardless, there's no doubt that the game is a classic flight title, taking the visceral nature of true dogfighting out into space...

It's Star Wars, it's LucasArts, it's the ultimate internet combat sim and you can play as either the Empire or the Rebels. It's X-Wing vs TIE Fighter and it's absolutely fantastic.

I first met Han Solo in Space, approaching a small planet in the Halitosis System, it was about 2 years after the Emperor's death. He was being chased by a dozen angry fighters, friends of Jabba no doubt, which I generously took care of while he made his landing approach. Later the night in a small bar on the dark side of Halitosis we got to talking, "Well, Chewy and I have been searching the galaxy for two years now." he said, eyeing me carefully. "I know it sounds like an impossibly dream but, one day, we hope to find a place where Man and Wookie can be together, without fear of recrimination, prejudice or guilt." It was at this point that I woke up, realised that I'd spent the last eighteen hours playing X-Wing vs TIE Fighter, and promptly collapsed back into a coma. But it was a good coma.


No-friends mode too!
Know your Starfighter!
Unfortunately the Star Wars universe isn't blessed with a huge variety of space craft to choose from, but each of the flyable types represented in the game have their own personality and must be handled accordingly to prevent undue embarrassment. Of course, all of the TIE models are here; the Standard, Interceptor, Bomber, Advanced, and the new five door hatchback, also included is the Assault Gunboat - a heavy bomber-type craft with a formidable array of beam weapons and lots of missiles. The TIEs are easily the most delicate ships of the two fleets, having no shielding (except for the advanced model) and little armour protection. They are very manoeuvrable however.

Rebel pilots fare slightly better, as their X-Wings, A-Wings, Y-Wings and Z-95s all have shields and thicker hulls than the Imperial vessels; they are the preferred choice of beginners and cowards alike. As well as the standard lasers and proton tops there are also some interesting weapons at your disposal here. Tractor beams can be used to slow and stall an enemy, making him or her a sitting duck for your missiles or lasers, while jamming beams prevent other ships from using their weapons - a bunch of fighters using these can neutralise a capital ship, allowing bombers to come in and cream it with ease!
It's been a long time coming, but I'm sure no one minds too much now that it's here. X-Wing vs TIE is more than just a combination of LucasArt's earlier Star Wars titles - it's a whole new experience with a new 3D engine, built from the ground up to support multiplayer play. In fact, it was actually ready for release last November, as a prior multiplayer experience, but wiser heads at Lucas decided that some single player were needed, hence the delay.

This modular approach gives the game a bit of a split personality, with some of the single player game modes working differently to the way they do in the multiplayer game. There is no campaign game as there was in the older X-Wing and TIE Fighter games, just a set of varying mission types. In fact, you could say that the single player game is really only there as a training ground to prepare you for the multiplayer scenarios, just so you don't get your ass kicked too badly.

To this effect, Lucas have tricked up their AI programming remarkably. Your (computer) opponents now act in a much more human way and are much tougher than they were in the earlier Star Wars games.

So many ways to play
To get you into the swing of things, X-Wing vs TIE Fighter's developers have included some 'Exercise' missions, "Take out the target drains at nav point..." etc. There are different ones for Rebel and Empire pilots. In the multiplayer game the 'exercise' missions are a good way to learn how to fly in formation with our buddies, watch your wingman's tail and coordinate your attacks most effectively. Here you can also set up 'Historical Missions' (hey kids, next time you're in history class, try asking your teacher about the Jedi Knights' contribution to the Crusades.)

Ha Ha! Taking revenge on Han Solo for stealing away Princess Leia.
When you're done with training, it's time to party. Melee missions are designed for instant, ferocious action and by instant I mean that if you don't have your 'stick pulled hard over and your fingers on the shield controls when the game starts, you're toast! If you're after something with a little more depth, the Tournament option groups either three or five melee missions together, with purpose of finding out whi is the best overall pilot. Tournaments also allow you to team up with either a friend or AI pilot to compete against other teams.



 


PCPP #162 Available February 4!

Time to hit the battlefield. The extreme battlefield. Click here to suit up!

 
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