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06 | 08 | 11 - Pickle Shock

PIXEL DUST

Pickle Shock

Fri, 11 August 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | vaguely related link: Caining the system | thanks: Harry Potter’s Shodan experience

Talk about a tough act to follow.

We were happy enough when we heard that the System Shock legacy would live on in Irrational's BioShock. Sure it didn’t use the System Shock name and the setting would be different but the team would draw on a lot of that Looking Glass talent that helped make the original Shocks tingle with such lasting effect. Maybe the new name and setting was just the series evolving. So yeah, we were happy.

Of course, the name change also probably came from the fact that EA owns the rights to the System Shock name and trademark (which it renewed in January). The question you have wonder about is this? Would Irrational have changed settings if they could have done the space ship again? I think the answer would be yes. It’s the paranoid pressure cooker atmosphere that is the required component and the undersea city replicates the trapped confines while letting them take setting somewhere fresh and new.

This leaves EA in an interesting position, for its run at System Shock 3, which a certain UK games mag has said is likely according to its sources in the company. Let’s say it’s true, even if it’s just for the sake of discussion. Where do you take the licence? Do you try to make a System Shock that is more System Shock than the first two? Will people appreciate you staying true to the spirit or will they think you’re rehashing the space dungeon that we outgrew five years ago.
Do you try to take it to new level and then move away from the classic System Shock setting (meaning you’ve abandoned the team and the defining element of the franchise, while keeping the name) and then try to beat the team that made System Shock a cult classic at the spiritual successor game?

It’s a pickle. Who are we kidding? EA doesn’t do pickles. Game Informer says the company has put the Godfather team (which also has credits for a Harry Potter and several Lord of the Rings action/RPG games) on the title. Sure, stranger things have happened but, come on. Unless the game features Harry Potter versus Shodan (which isn't a notion without merit), this is totally a project for a team breaking away from EA, with some reputation, lots of experience and a buring desire to really go to town with a pet project. We’ll keep you posted.
 


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