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Battlefield 2: Sir. Mod / Sandbox Mod

Battlefield 2: Sir. Mod / Sandbox Mod

Thu, 13 July 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Total BF2.com | thanks: Those guys who steal my jeep

Yes Sir, yes Sir, two mods full

Sir Mod - Pimp my bongovan!
While The Sir. Community may be best known among Battlefield players for their crazy stunt videos, not everyone may be aware that the group has also branched-out into the world of mod development.

The Sir. Mod
The Sir mod doesn’t take itself too seriously; imagine all the crazy things you could do with the content in Battlefield 2, and then chuck an afterburner on it. Chock-full of new skins, signs and billboards, vehicles with jet engines, handheld artillery and crazy new physics and weapon changes, the Sir Mod is all about having a good time.

Partial v0.8 Changelog:
==================
* Signs and Billboards changed in MEC Cities.
* Flags Changed.
* MEC and USMC skins changed.
* Hand Held Artillery
* Mounted MG's replaced with artillery.
* Flamethrower.
* USMC APC equipped with jet engine.
* MEC APC equipped with Helicopter engine.
* All piloted jets act as mobile spawn points.
* Blackhawk Skin Changed.
* Barrels and other objects skinned.
* MEC Paratrooper skin changed. - Mounted Artillery.
* Any bomb, hellfire, or arty explosion will have increased smoke.
* American Pumpaction shottie fires 12 grenades.
* SAW is an fully automatic M2HB.
* M4 fires new fancy flares.
* Unlimted color-changing smoke grenades.
* Snipers fire Artillery shells.


- TotalBF2 Forum

More information on Sir. Mod v0.8 is available here.

Sandbox Mod - Bridge o' crates

BF2 Sandbox
Undoubtedly the most unique mod for Battlefield 2 thus far, BF2: Sandbox is best described as being in the vein of Garry's Mod for Half Life 2. The mod allows players to use the Battlefield 2 engine to build structures, set up racetracks, ramps, and generally go crazy via an easy-to-use Command Rose interface in-game.

v0.2 Changelog:
=============
* Changed object grabbing source from weapon to soldierCamera. This means that idle animations will not cause grabbed objects to fly around.
* Converted objects to be compatible with multiplayer.
* Added "Freeze" function.
* Fixed a small bug with loading.
* Fixed bug where object grabbing would stop working after death/vehicle entry.
* Fixed crashing on "Clearing" map.
* Added Mashtuur City and FuShe Pass.
* Made tracer less opaque.
* Pallets are now destructible (with C4).
* Limited saving/loading/clearing to authorized users in MP.

Multiplayer:
=========
New in 0.2 is the availability of setting up multiplayer games. There are a few differences, however, due to limitations in the BF2 engine:

* Created objects are not automatically grabbed.
* Object positioning is subject to loss of sync between server/client. When trying to precisely place an object, point your mouse to where you want it, *then wait 2 seconds*. The object may snap to its actual position on your screen.
* In [mods/sandbox/python/game/gamemodes/gpm_cq.py], you can change the limit of how many static and ragdoll objects a user can spawn (this limits server crashes). Default is 100/15. You also need to set an admin or two (MP_LS_USERS), this specifies who can save/clear the sandbox while in MP mode.
* Tracer distance is not visually shown sometimes.
• Some elevated objects may "sink" if aircraft are landed on top of them.


- TotalBF2 Forum

More information on BF2: Sandbox is available here.

The Sir. Community prove that there is more to Battlefield 2 than just cunning stunts.

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