| Battlefield 2: Sir. Mod / Sandbox Mod |
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Battlefield 2: Sir. Mod / Sandbox Mod Thu, 13 July 2006 Yes Sir, yes Sir, two mods full
![]() Sir Mod - Pimp my bongovan! The Sir. Mod
The Sir mod doesn’t take itself too seriously; imagine all the crazy things you could do with the content in Battlefield 2, and then chuck an afterburner on it. Chock-full of new skins, signs and billboards, vehicles with jet engines, handheld artillery and crazy new physics and weapon changes, the Sir Mod is all about having a good time.
Partial v0.8 Changelog:
================== * Signs and Billboards changed in MEC Cities. * Flags Changed. * MEC and USMC skins changed. * Hand Held Artillery * Mounted MG's replaced with artillery. * Flamethrower. * USMC APC equipped with jet engine. * MEC APC equipped with Helicopter engine. * All piloted jets act as mobile spawn points. * Blackhawk Skin Changed. * Barrels and other objects skinned. * MEC Paratrooper skin changed. - Mounted Artillery. * Any bomb, hellfire, or arty explosion will have increased smoke. * American Pumpaction shottie fires 12 grenades. * SAW is an fully automatic M2HB. * M4 fires new fancy flares. * Unlimted color-changing smoke grenades. * Snipers fire Artillery shells. - TotalBF2 Forum More information on Sir. Mod v0.8 is available here. ![]() Sandbox Mod - Bridge o' crates BF2 Sandbox
Undoubtedly the most unique mod for Battlefield 2 thus far, BF2: Sandbox is best described as being in the vein of Garry's Mod for Half Life 2. The mod allows players to use the Battlefield 2 engine to build structures, set up racetracks, ramps, and generally go crazy via an easy-to-use Command Rose interface in-game.
v0.2 Changelog:
============= * Changed object grabbing source from weapon to soldierCamera. This means that idle animations will not cause grabbed objects to fly around. * Converted objects to be compatible with multiplayer. * Added "Freeze" function. * Fixed a small bug with loading. * Fixed bug where object grabbing would stop working after death/vehicle entry. * Fixed crashing on "Clearing" map. * Added Mashtuur City and FuShe Pass. * Made tracer less opaque. * Pallets are now destructible (with C4). * Limited saving/loading/clearing to authorized users in MP. Multiplayer: ========= New in 0.2 is the availability of setting up multiplayer games. There are a few differences, however, due to limitations in the BF2 engine: * Created objects are not automatically grabbed. * Object positioning is subject to loss of sync between server/client. When trying to precisely place an object, point your mouse to where you want it, *then wait 2 seconds*. The object may snap to its actual position on your screen. * In [mods/sandbox/python/game/gamemodes/gpm_cq.py], you can change the limit of how many static and ragdoll objects a user can spawn (this limits server crashes). Default is 100/15. You also need to set an admin or two (MP_LS_USERS), this specifies who can save/clear the sandbox while in MP mode. * Tracer distance is not visually shown sometimes. • Some elevated objects may "sink" if aircraft are landed on top of them. - TotalBF2 Forum More information on BF2: Sandbox is available here. The Sir. Community prove that there is more to Battlefield 2 than just cunning stunts.
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