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Rise of Legends Patched

Rise of Legends Patched

Tue, 15 August 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Firing Squad | thanks: the Aio Society

Big Huge Games patches Rise of Legends to v2.0


Replay those explosions again... and again
Big Huge Games, the developers of Rise of Legends, has released patch 2.0 for the game. Other than the usual fixes for crashes and exploits, the patch includes a new four player map called Inferno, as well as additional multiplayer controls for banning and suspending accounts. A number of balance changes have also been introduced, potentially altering players' strategies.

General Fixes:

* Fixed potential crash resulting from saved games.
* An exploit involving Observer mode has been fixed.
* An exploit involving Ability cooldown has been fixed.
* Corrected an issue on Corbanile Mines map.
* A crash involving targeting abilities off the map has been fixed.
* Fixed a bug where grunts that were being healed could move very quickly.
* Fixed a bug that caused some units to be visible to enemies through fog of war when being picked up by a transport.
* Fixed a bug involving unit orders not clearing when storming a site.
* Corrected an issue that allowed hero summoning points to move.

New Features:

* New Map: Inferno (Added 4 player map)
* Replay Survivability: Replays from previous patch versions will be viewable in current and later versions of the game, and most old replays will now work.

Multiplayer:

* Added additional administrative ban/suspend account features.
* Fixed a bug with resign messages not showing up if a player hit Alt-F4 to leave a game in multiplayer.
* Corrected a race condition with reverse connections that was causing some connections to fail.
* Fixed an issue that caused some players to drop on connection attempts.

- Big Huge Games

The patch can be applied by using the game's auto-updater.

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