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06 | 08 | 17 - Terrorists ate my Toilet Paper

STATE OF THE UNION

Terrorists ate my Toilet Paper

Thu, 17 August 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | vaguely related link: Scat can be good | thanks: Maxim Online for proving I'm not the lowest common denominator.

Today I want to start off with a massive thank you to the fine folks of Maxim Online for doing their utmost to prove the misandrists (that is the female equivalent of a misogynist for you folks at home) of the world correct by presenting the males of our world as nothing more than upright devices for the verbal spouting of scatological content. In what must have been a very slow news week for Maxim (not enough film/rock stars had their breasts accidentally fall out of their top recently lads?) the team behind their online presence decided that it was time to look at video game's twelve greatest toilets. The idea has merit; the humble commode has long been a fixture of the video game oeuvre since Larry Laffer first drowned after an ill-advised toilet flush out the back of Lefty's. But c'mon folks do we really need language like "poop-pillows" or "squeezing off a long, snaking, black, shining, corny turd"? Now I appreciate a fart joke as much as the next guy (perhaps even more) but seriously.
So Maxim can produce content that looks like it was written by a bunch of pre-pubescent boys who still haven't figured out what their erections are for. Thank you Mr Observation. Nonetheless the article did bring to mind was one of my most treasured gaming memories. It involved a toilet, a woman and a man named J.C. Denton.

When I first arrived at UNATCO headquarters I still hadn't quite come to terms with what kind of game Deus Ex was. I knew it was something different but in many ways I was still treating it like a traditional first person shooter and this was never more evident with my approach to the UNATCO restrooms.

Thanks to games like Duke Nukem 3D I had come to appreciate toilets as places of wealth. Not in any filthy scatological sense but simply because toilets would often harbour vast stores of extra weapons, health pick-ups, power-ups and the like. I had little reason to suspect that Deus Ex would be any different. After all, I'd certainly not played enough of the game to realise that in Spector's world, you would only ever find things lying around where it would be logical to do so. So I charged into the men's rooted around a bit and came out empty handed. One bathroom down, next was the lady's.

Of course any Deus Ex fan knows full well what was awaiting me. A rather irate UN employee demanding I leave this instance. I was a little stunned and somewhat amused but still, nothing too phenomenal to report. It was just a nice touch at this stage. It wasn't until I was receiving my Liberty Island debrief from Joseph Manderley that this toilet encounter would be forever etched into my gamer mind.

As I turned to leave Manderley added something I wasn't expecting. An admonishment for having entered the ladies restrooms, claiming it reflected badly on both myself and the agency. It came out of nowhere; I was blind-sided by such an innocuous comment. Game's weren't supposed to pay attention like that, but Deus Ex did and I was impressed.

So game toilets may be nothing more than an excuse to make increasingly puerile and vulgar nicknames for fecal matter if you right for a certain men's rag but I look upon the latrines of the digital age with a little more respect. It was a bathroom that showed me how good gaming could be.

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