Home arrow Archive arrow Massively Multiplayer arrow Stargate Worlds to use Unreal 3 Engine
Stargate Worlds to use Unreal 3 Engine

Stargate Worlds to use Unreal 3 Engine

Tue, 29 Aug 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Press Release | thanks: MMORPG.com

Teal'c's head to feature HDR lighting...

Shaka-Ri?
Cheyenne Mountain Entertainment, developer of the upcoming Stargate Worlds MMORPG, has signed a licensing agreement with Epic Games for the Unreal 3 Engine. The license covers Stargate Worlds as well as unannounced future titles from Cheyenne.

"MGM is committed to finding ways to extend the Stargate franchise and this is a logical step," said Travis Rutherford, executive vice president, MGM Consumer Products and Location Based Entertainment. "Stargate Worlds will be the premier Massive Multiplayer Online Role-Playing Game (MMORPG) developed by CME. Combining Unreal Engine 3 technology with Big World's™ client server technology ensures an exceptional MMO experience for Stargate fans and gamers on a global basis. Furthermore, these partnerships will maximize CME's resources and efforts, allowing the developer to create the most fantastic worlds, the best characters and the most compelling game play possible."

- Press Release

With the recent announcement that the US Sci-Fi Channel will not be seeking an eleventh season of Stargate: SG1, MGM must be keener than ever to make sure that Stargate Worlds will be a successful extension of the franchise. Furthermore, with numerous Stargate games announced and subsequently cancelled, Stargate Worlds has some big shoes to fill.

Whether the game will manage to stay true to ten years of continuity is a question on the lips of many ravenous fans, and may well make or break the game when it is released in 2007.

This e-mail address is being protected from spam bots, you need JavaScript enabled to view it
 


PCPP#160 Available December 10!

The issue that proves there's no limit to epic! Click here to find out how big a single game can really be...

 
...