Home arrow News arrow Modding arrow Black Mesa Interview
Black Mesa Interview

Black Mesa Interview

Fri, 15 September 2006
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Planet Half-Life | thanks: The G-Man In Black

Back in Black... Mesa


Black Mesa: Source
Black Mesa: Source is undoubtedly one of the most anticipated and best known modifications for Half-Life 2. Two of Black Mesa's developers, Carlos Montero and Spencer Rose, recently spoke to Planet Half-Life about the challenges behind recreating one of the most popular games PC games in history.

Planet Half-Life: How close to the original source (pardon the pun) material are you planning to go with Black Mesa?

Montero: As far as story goes, we are sticking to the original's storyline as closely as we can. However, there are lots of things that happen in the game that aren't quite so important to the storyline. Small NPC interactions, scripted sequences and the like are being reworked to live up to the standards set forth by the Source engine, with much more character and environment interaction, as well as more engaging and believable characters.

As far as environments, we've all seen the screenshots thus far. The general ideas, visuals, and designs of areas are kept, but every area is receiving a vast visual upgrade, in terms of detail, believability, and realism. There is an extraordinary amount of effort put into defining each chapter visually, and into really nailing the essence of what that chapter was and breathing much more life into it.

- Planet Half-Life

The full interview with the Black Mesa: Source team can be found at Planet Half-Life.

 


PCPP#160 Available December 10!

The issue that proves there's no limit to epic! Click here to find out how big a single game can really be...

 
...