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Expand On Dread Lords

Expand On Dread Lords

Mon, 26 February 2007
by: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it | source: Auran | thanks: expanding into space

Dark Avatar forthcoming

That can't be good on the engine...
Word from Auran has it that Galactic Civilisations II fans are in for a treat, with the game's first expansion pack, Dark Avatar, opening up a plethora of new worlds to colonise.

Launching this week, the expansion to the acclaimed strategy game is being locally distributed through Auran, and will include a host of new features such as:

- Custom Civilization Opponents. Players can now design their own opponents within the game and then play against them. This includes not only the opponent's looks, but also how it plays.

- Espionage Agents. Many of the reviews of Galactic Civilizations II have made mention of how the game allows players to win through many different strategic paths. Espionage agents give players the ability to win through covert operations. Spend money on espionage to hire agents who can sabotage production, research, morale, farming, etc. on enemy worlds. Or use them to snuff out enemy agents on your worlds.

- Special Worlds. In Galactic Civilizations II, all worlds could be colonized by all players. In Dark Avatar, each world is of a certain environment and only civilizations that have researched the appropriate technology will be able build colonies on those planets.

- Asteroid Fields. Near worlds are asteroid fields, which can be exploited by nearby players. Players will have a variety of asteroid bases they can construct. No longer are planets and galactic resources the only types of "space terrain."

- Diplomatic Treaties. Players will be able to establish research and economic treaties with alien civilizations. In this way, they have other sources of money and research and have more tools to influence diplomatic relations.

- New Computer AI Options. The advanced artificial intelligence in Galactic Civilizations II has been one of the most appreciated features of the game. For the expansion pack, players will be given new options on just how the computer player will play (what algorithms it will make use of, whether it will "cheat" or not, how much CPU to give it) in order for gamers to get the best experience possible.

- Two New Races. Two new civilizations will be joining the mix.

- New Ship Parts. The popular ship design feature will get a lot of new content to design all kinds of new ships.

- The New Campaign. A new mini-campaign will also be included to continue the story where things left off at the end of Galactic Civilizations II: Dread Lords.

- MEGA Events. Users can optionally enable mega-events. These events can dramatically alter the course of the game. They're not completely random, intelligent algorithms analyze the galaxy and intentionally upset the balance of it. These include civil wars, plagues, rising Dread Lords, new game rules, etc.

- Super-Abilities. Each civilization now gains its own unique super-ability that is immensely powerful. The super-isolationist can keep ships from traveling more than a certain speed in their sphere of influence; the super-manipulator can more easily get civilizations to go to war with each other via diplomacy; the super-warrior gets extra ships, and so on. Each civilization will feel more unique and have very powerful advantages.

- New Streamlined Technology Tree. The Galactic Civilizations II technology tree gets a makeover to make it more streamlined and interesting.

- Gamespot

Galactic Civilisations II: Dread Lords and the Dark Avatar expansion will be hitting Australian stores as a special Gold Edition package later this week. Prepare to conquer new frontiers!

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