| PCPP#051: Deus Ex Review |
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Page 1 of 3 CLASSIC PCPP PCPP#051 Deus Ex Review Wed, 18 April 2007 (click the cover for a full-size image)
No single game has so united the staff and contributors of PCPP against the magazine's readers. Sure, there are those of you out there in newsagent land who love Deus Ex. But the issue is you don't love it enough. And of course our position on your position on the sequel is well-documented.
But everyone's opinion of Deus Ex is clouded by the seven years of history the game now has. So now here's the review that started it all. It's worth it just for David Wildgoose's totally awesome and prophetic "AGAINST" comment. DEUS EX
WARNING! THIS IS A CLASSIFIED GOVERNMENT DOCUMENT. DUE TO ITS CONFIDENTIAL NATURE, SOME NAMES AND LOCATIONS HAVE BEEN CHANGED TO PROTECT NATIONAL SECURITY. ![]() I've never restarted a game so many times. It's not that I keep dying - though this has happened on occasion, sometimes as a consequence of my own foolhardy actions, but more often as a result of being bested by the game's sheer cunning. And unlike some recent titles, it's not that I'm unable to save either - though such is the power this game has to hold the player in its thrall, there have been times when I've been too engrossed to remember the mundane necessity of saving. And I've paid the price for it, let me tell you. ![]() It's a dilemma
None of this is a problem - quite the opposite, in fact. Putting it mildly, Deus Ex gives you options. Actually, it practically encourages the emergence of some kind of multiple personality disorder in those who play it. And Žsurprise, surprise - this is the chief reason why it's such a brilliant game. Without spoiling anything for you, let me try to give an example:
There's a bit where Denton and his ("significant other" - Ed) are holed up in a hotel room when - right in the middle of an interactive dialogue sequence - ("the Mormons" - Ed) bash down the door and set the room alight with gunfire. You have a mere matter of seconds to decide whether to stand your ground and fight or scramble out the window and flee down the fire escape. Essentially, then, this is a situation with one clear objective, but two radically different ways to accomplish it. |

























