When using Mute early on in your Siege career, the best way to play him is to use his disruptor ability to block popular drone entries during the preparation phase, such as stairwells, doorways, or drone holes. If you’ve got a communicative team, ask a couple of them to hunt drones, destroying them at the same chokepoints mentioned above, which frees Mute up to place his disruptors at popular breach points, so the attacking team can’t detonate their charges. There are only ever five drones per preparation phase (assuming the other side has a full team), so count them out with your team. Speedy players can try both, placing a couple of disruptors in the usual spots for drones, then moving them back to breach points during the attack phase. Bear in mind that Thatcher can counter this through walls with his EMP grenade, so it’s worth not setting all of your disruptors against a single wall.
For daring defenders, making a tiny (or large) murder hole that’s facing outwards is a viable risk/reward strategy for scoring early kills on attackers. It works best if you figure out where the attacking side is spawning from, but there are usual spots to check once you understand the maps. If you get the drop on the attacking team and they’re unaware you’re lining them up, prioritise killing Thermite over other attackers. Without Thermite, the attacking team’s breaching options are limited. If you get a chance to kill a second attacker, take out Thatcher to cause complete disarray. Bear in mind that skilled attackers look out for obvious shooting vantage points, so it’s a trick that should only be attempted once against the same enemy team. If you fancy this tactic, pick a gun that supports an ACOG scope for a better chance of landing all-important headshots (which you should be aiming for as often as possible in Siege).
Advanced shield tactics
Shields are a pain in the arse to come up against, but there are ways to ensure you have an edge as a defender. You can hear them coming from quite a distance, so keep your cool and let them pass in front of you wherever possible before firing into their back. If possible, get either above or below them to shoot at their head or feet. If you round a corner and end up face to face with a shield-wielding foe, use melee to stun them, then follow up with a second melee strike for an easy kill. Note: this won’t work against Montagne when his shield is fully deployed. So if you’re playing as Montagne, understand that you can block doorways with a fully deployed shield, where flanking or C4 are your only threats, which makes for some advanced support play to deny the enemy access to an area. Similarly, practice fast-scope-type tactics for the pistol, as it has 100% accuracy if you press ADS then fire a heartbeat later, which acts as a great counter to defenders that wait for you to show your head.
Peek wherever possible
While the netcode has come a long way since launch, there’s still a “peek advantage” at play that will most certainly be used against you by competent players, so it’s best to employ the strategy yourself. Basically, you will see an enemy player sooner if you aggressively peek around a corner, particularly if that foe is stationary. This means you can alternate between strafe keys while leaning to lock off a hallway, and it also means that defenders should employ similar tactics if they know an enemy is nearby. Yes, it will make some noise if you’re moving/peeking at full speed, but remember that audio can be used to bait enemies, and it’s better to see them first, even if they’re heard you first. If you want to take it to the next level, practice activating peek just as you get to the corner for an even greater edge.
Bait and crossfire
This is another trick that requires a chatty team, but it’s incredibly satisfying and devastating, particularly if attackers are using frontline shield tactics. Depending on how well the enemy team has been pulling off headshots will determine which Operators should be used for bait. If they’re great at headshots, pick an Operator with lighter armour and faster movement speed to increase chances of dodging headshots. If the attackers don’t have the best aim, use Rook or another heavily armoured defender who can take some hits but can get around a corner to safety. It’s actually better if they wound (but not incapacitate) you, because they’ll likely chase for the kill, which means they’re less likely to check a corner or prone position for an attacker who hasn’t given away their position. It makes for easy kills, it’s a great way to take down aggressive shield bearers, and it makes for satisfying teamwork tactics.
And that’s the 10! If you’re still playing Siege and have tips to share, add them in the comments section below.