The 10 commandments for taming RNGesus in Battlegrounds

10 ways to come out on top, with bonus counter-arguments, when RNGesus frowns on you in Playerunknown’s Battlegrounds.

The 10 commandments for taming RNGesus in Battlegrounds
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When it comes to Playerunknown’s Battlegrounds, RNGesus is a fickle overseer. RNGesus giveth and he taketh away. Randomness is a big part of Battlegrounds, and while skill certainly helps, there are tried-and-proven techniques that can help minimise being screwed over by RNG and give you a fighting edge. If you’re new to Battlegrounds, we’d suggest starting with these tips here. For everyone else, read on. Oh, and to spice things up a bit, we lead with Nathan’s commandments, and we counter with David’s. Be sure to let us know who you agree with in the comments below!

Shut the front door...
…and all doors, for that matter. Lots of players are in the habit of shutting external doors these days, which is a savvy move for luring unsuspecting foes into an ambush. But not everyone shuts internal doors. Smarter players will drive past, use scopes from afar, or third-person peeking to look inside buildings to see if people are there, and the first thing they check is internal doors. Leaving loot on the ground is a good idea to make enemy players think a building is safe to enter, and then you can get the drop on them, even if you have a terrible starting weapon.

Or don’t
There’s a lot of psychology at play in how to set up a building you’re hiding in, and how to approach one. If you’re going to be going around closing doors, remember that if you’ve only done this in the building you’re currently in, and have left other doors open as you’ve left surrounding buildings, it’s going to be pretty obvious where you are. Similarly, many players have an understanding of what buildings will be looted by the game’s end-stage, so will likely be super-suspicious of EVERY building.

If you’ve got a good headset or speaker setup that can really pinpoint other players, maybe think about leaving you building open and empty, so that a panicking player will run into it, thinking that it’s empty and ready to be barricaded by them.

Hitch a ride
If you’re feeling bold, camp out in the back of a car (middle seat) or near a car. When other players go to use it, shoot or bonk them on the back of the head from the middle seat. It’s a high risk/reward strategy, and players are getting better at looking out for it. Not so long ago, the devs changed the white circle to make it harder to predict where it’ll shrink to next. To stop Battlegrounds from becoming a sprinting simulator, it’s worth securing a vehicle (or boat), particularly early on. They make a lot of noise, but they also cover a lot more distance than legging it.

Or leg it
Vehicles are great, and there’s no arguing that running down another player is one of gaming’s rare joys. But vehicles are a double-edged sword. For one thing, you concede the initiative in nearly every way—everyone will hear you coming, and you will not be able to return fire (unless you’re in a squad of course). Similarly, when you do get where you’re going, there’s a very good chance you’re going to be under someone’s sights when disembark.

The fact is it’s almost always possible to run across the map no matter the spawns. Sure, if you have a cross a bridge things can get hairy, but in over 150 hours of games, I think I’ve only died outside the zone a half-dozen times. And if you’ve got the right gear—painkillers and energy drinks—you’re even better equipped to cover the map on foot.

And don’t forget that you can always sling your weapons for a bit of extra speed.

An assortment of attachments
You don’t know which weapons you’ll find when looting a house. Early on, it’s worth grabbing attachments and even ammo for a variety of weapons in case you find them. This is easier if you chance upon a higher-level backpack early on, but grabbing an array of stuff means you don’t have to double back to enhance a gun with attachments. For instance, you might want to pick up a shotgun choke, M4 stock, and vertical grip early on, if they’re on offer, so you can slap them on the corresponding gun as soon as you find it.

Conserve your inventory
The problem with trying to Jack-of-all-guns your loadout is you not only run out of space, but you’re setting yourself up for the necessity of dumping excess gear at a future point in the game—and you really want to minimise the time you spend in the UI.

By all means, pick up everything you find in the first five minutes, especially if you’ve managed to touch down clear of other players, or in a large building like those lovely, three-storey apartment blocks. But you really want to be making some hard decisions before you move into any area where you don’t want to be struggling with what to dump and pick up while you’re under fire. Ideally, you don’t ever want to be moving about with a full pack—though, admittedly, this is advice even I find difficult to follow. When you’re down to the last twenty or so, and you really want to see if the guy you just took out has a better scope, you’ll have a much easier time if you’re not having to actively drag stuff to drop on the ground before you can then drag stuff onto your weapons.

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