Capcom explains “extra work” behind Monster Hunter World PC delay

They want to take the time to get matchmaking right

Capcom explains “extra work” behind Monster Hunter World PC delay

Monster Hunter: World is due out in just a couple of weeks. But on PC it won’t be arriving until much later in the year.

Last week, Capcom admitted the PC version would be releasing in the northern hemisphere “autumn 2018” or sometime in spring in this part of the world.

Now they’ve explained to PC Gamer the delay is a result of a decision to focus on the console development first and then switch over to PC.

"For the main Monster Hunter game, this is our first PC title and it’s something we want to make sure we get right," producer Ryozo Tsujimoto told PC Gamer.

"So rather than have it taking up resources during the console development and not it not being able to have our full attention on it. We want to get console out the door and then we’re going to take some extra time and try and get the PC version as good as possible.

"There's extra work you need for PC as well. On console you use first party matchmaking, you just kind of plug into it, whether it’s PSN or Xbox Live, but on PC we’re going to have to work more to get our own matchmaking working. So, hopefully, PC users won’t mind waiting a little bit longer for us to bring you a really great optimised PC experience."

Monster Hunter: World releases on Xbox One and PS4 on January 26. It will be optimised for PC sometime between September and November.

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