You know, I think I will always be thankful for putting my money behind Star Citizen. There are three equally entertaining outcomes to the investment: the single-player Squadron 42 and its much more ambitious counterpart will either one day release, and be an absolute revelation of PC gaming supremacy; it will be at best the most mediocre, and therefore, terrible, game ever made; or it will never, ever see the light of day as a complete product.
Either way, I will be able to tell my forebears that I was there. That fans would tell me to quit my job or even send death threats just for having the temerity to mention the game in anything less than hushed and reverent tones.
What an exciting time to be alive indeed.
The excitement's also ramped up recently, with news breaking this morning that Crytek - makers of the CryEngine 3D platform, is filing a lawsuit against both Cloud Imperium Games and Roberts Space Industries. The lawsuit claims that both companies are continuing to us the CryEngine in a manner which breaches the original contract in a number of ways. You can find the full text of the suit here, but the tl;dr version is that CIG and RSI are using the engine with proper attribution, and that the engine is being used across two distinct games.
The counterargument, from is that neither game has used the CryEngine for a while. The game - or games - now utilise Amazon's Lumberyard platform.
Crytek is seeking damages both direct and indirect, as well as an injunction preventing Star Citizen from continuing to use CryEngine.
Where will it end? Who the hell knows - we're game writers not lawyers. RSI is certainly taking it seriously, having removed all associated discussion threads from the Star Citizen forums throughout the day.
But wherever it does end up, it is sure to be another gripping instalment in the metagame of watching Star Citizen's sprawling development.