Here's what's in the next PlayerUnknown's Battlegrounds monthly update

It's more than just a new gun - bug fixes and cool changes aplenty!

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Here's what's in the next PlayerUnknown's Battlegrounds monthly update

So the other day I'm sneaking around Pochinki pretty early in the game, armed with an S1897 shotgun. With a choke attached, it's a pretty fair weapon, and I've managed some really good kills at all ranges with it.

In this instance, though, it lets me down - after reloading the first shot doesn't fire, instead just racking the slide. In the middle of a hectic firefight, it was critical failure, and I got gunned down. 

Thankfully, that delay is one of many things being fixed in the next monthly update for PlayerUnknown's Battlegrounds, rolling out on August 3.

It's a pretty cool update, adding not only a new weapon - the very shiny M14 EBR rifle - but some new face and hair options, server-side optimisations for everything from vehicles to doors and windows, and some impressive gameplay changes: player reporting, more equipment details in the UI, and the long-awaited first person only option - though that latter is only available on North American and European servers. There are also two new free-to-open crates offering a lot of new clothing items for your character (hopefully my mate Bren will finally get a long coat to call his own, so he can stop haring off to find one every game - hi Astro!).

One huge change, which will make the game much more aggressive, is a reduction in the time it takes to use certain healing items.

Anyhoo, here's the full list of changes and fixes - it's well-worth reading.

Server Optimization

  • Optimized fences, doors, and windows
  • Optimized vehicle physics

Client Optimization

  • Optimized memory usage for world objects
  • Optimized terrain rendering
  • Optimized vehicle physics
  • Optimized User Interface

New Items

  • Added new weapon Mk14 EBR. Mk14 EBR is a Designated Marksman Rifle that can only be obtained from Carepackages. This weapon is chambered for 7.62mm and sniper rifle attachments

Character

  • Added two new face presets and hairstyles to character customization for both genders

Gameplay

  • Added 1st Person server options to NA and EU Solo and Duo game-modes
  • Players who choose 1st Person mode will be matched together
  • Character view is set to 3rd Person mode in starting airplane and during free fall from the airplane. This will be set to 1st Person only in a future update
  • Camera will stay still while looting items to prevent dizziness
  • Added a new feature to report players
  • Some people killed knocked-out teammates in order to avoid giving kill count to an opponent who knocked them down. Now the kill count will still go to the opponent in this specific case.
  • Added new animation when using different consumables
  • Improved camera transition when disabling Free look feature (Alt Key)
  • Decreased the reload time of VSS
  • Players may now re-enter games if they have been disconnected mid-game
  • You may now play with Xbox controllers, and we will continue to make improvements with Xbox controllers
  • Sound volume difference from inside and outside of building is more obvious
  • Added new sound effect while scoping or aiming weapon
  • Added new effects when a character is running or sprinting over different types of surfaces
  • Improved character animation without any weapon or with melee weapon
  • Added slight delay when using the drag-and-drop feature on items in inventory UI. We implemented this delay to provide a fair gameplay environment to all players
  • Improved post-process effect when a character takes damage outside of the blue circle

Items and Vehicles

  • Added a lower rail attachment slot to SKS
  • You may now honk a car horn when sitting in the driver's seat with Left Mouse Click
  • Decreased the chance of vehicle explosion after the vehicle gets stuck in objects
  • Vehicle driving sound will change slightly in FPP and TPP modes
  • Added new sound effects for motorcycle tire screech while driving
  • Eliminated firing delay of S1897 from pump action after reload
  • Improved effects of boats
  • Added spark effect to flat tires
  • Reduced cast time of First Aid Kit / Painkiller to 6 seconds
  • Reduced cast time of Med Kit / Adrenaline Syringe to 8 seconds

UI

  • Added more features and hot keys to the Options Menu
  • Added new option for V-Sync
  • You may now designate a maximum of two different keys for each key bind
  • Added new option to set toggle on certain actions and features
  • You may now use Mouse wheel up/down as one of your key binds
  • Added new keybinds, such as all mute (Ctrl+M) and switching Voice Channel (Ctrl+Y), and a new option to adjust the volume of voice chat
  • Added new keybinds to use specific throwables
  • Added Colorblind Mode 
  • Added an FOV slider for 1st person view
  • Added some region names to the mini map
  • Added new option to display helmet, vest, and backpack equipped on HUD UI. This HUD UI will be updated further in the future
  • Added new option to display all equipped weapons on the right side of the screen. This UI will be updated further in the future

Bug fixes

  • Partially fixed client crash issues
  • Fixed an issue of weapons sporadically ceasing to fire despite being set to auto firing mode
  • You may not use consumables in vehicles underwater
  • Fixed bugs below while spectating another character
  • A character appeared to be shaking when the character moves around
  • Camera swing when a character scopes while walking
  • Camera swing when a character peeks left or right while scoping
  • A character appeared to be shaking when the player moves his mouse while scoping in Prone
  • Characters farther than 500m away from a vehicle will no longer hear the tire screech sound 
  • Fixed post-process bug underwater in FPP mode
  • Fixed an issue of the reloading sound getting played repetitively after dropping a weapon while reloading
  • Fixed the probability of getting rainy weather to previous value
  • Fixed a bug where a character could not equip attachment with full inventory
  • Fixed a bug where weapons would continue to play looped reload animation even after canceling the reload
  • Fixed a bug where a character could see through the other side of wall when scoping or crouching against certain walls
  • Fixed a bug where a character sitting on objects inside of certain buildings could see through ceilings and walls
  • Fixed sporadic issue of disabling in-game UI
  • Eliminated bombing outside of Red Zone
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