Torment: Tides of Numenera is somewhat of a large game. Actually, it's bloody huge, and like many games of such scope, it includes more than a few things that could use a bit more spit and polish. Thankfully, inXile's on the case!
“Since the release of Torment: Tides of Numenera, we’ve been working extremely hard to iron out the bugs our community and media reported," said Brian Fargo, inXile CEO, in a recent announcement. "We’re pleased to announce that we’ve eliminated a lot of bugs and optimised the game even further on all platforms and I’m sure that it will allow our fans to enjoy the game even more.”
Here's some of what you can expect to see fixed/changed in the new update:
Fixes many freezes that would happen in various situations.
- Numerous performance optimizations.
- Addendum text now appears on item descriptions. Dozens of items have more detailed descriptions depending on your lore skills and other factors.
- Fixes an issue that was preventing party members from bantering. Party members should now be much more talkative.
- Updates crisis sequences to rebalance a number of enemies. In certain situations, it will make combat proceed more quickly.
- Numerous fixes and improvements to movement grid, pathing, and AI. This should prevent issues where the game would hang in combat.
- Several quest and conversation fixes.
- Inspiring Presence and other looping sound effects have been reduced or removed.