May 15 2017 2:48PM
The glory days of overpowered, overwhelmed solo arena shooters return.
Interview: id Software's Tim Willits on Quake Champions
May 1 2017 11:22AM
id Software veteran and creative director Tim Willits promises that Quake fans will love Quake Champions.
Sensitive PSA: Lower your mouse sensitivity for more frags
Apr 30 2017 6:42PM
Learning to play shooters with a lower mouse sensitivity pays off dividends.
Interview: DICE, Motive Studios, and Lucasfilm on Star Wars Battlefront II
Apr 29 2017 11:10PM
Creative director Bernd Diemer from DICE, producer Paola Jouyaux from Motive Studios, and senior director Douglas Reilly from Lucasfilm weigh in on the new direction of Star Wars Battlefront II.
6 ways Star Wars Battlefront II is poised to improve the franchise
Apr 24 2017 9:37AM
Star Wars Battlefront II is official but, more importantly, it’s navigating in the right direction.
13 tips for starting out in Playerunknown’s Battlegrounds
Apr 10 2017 10:15PM
Here’s how to avoid Battlegrounds’ steep learning curve and improve your odds of coming out on top.
7 things Destiny 2 needs to be a hit on PC
Apr 7 2017 4:49PM
An ex-Destiny fan breaks down what Bungie needs to add to Destiny 2 for it to make a splash on PC.
LawBreakers continues to gun in the right direction
Apr 2 2017 1:04PM
Beta Report: Boss Key Productions’ team-shooter LawBreakers promises a high skill ceiling and tight teamplay for patient players.
Early Access Preview: Playerunknown's Battlegrounds is janky and addictive
Mar 31 2017 4:50PM
Indie developer Bluehole’s Playerunknown’s Battlegrounds has a tonne of potential built atop poorly optimised Early Access jankiness.
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